Jolt Spring Cup 2025
This Jolt Cup rulespack is created to try and balance a fair playing field for all teams as well as provide coaches with maximum flexibility to build their team their way. It is largely based on the Eurobowl 2024 ruleset, which received quite favourable feedback, with some additional changes to try and balance the meta.
Entry Fee
There will be a $15 entry fee to be paid on the day to Jolt Games.
Arrive at Jolt games at 10am for a 10:30 kick off.
Roster Submission
Rosters are to be emailed to the TO at almic85@hotmail.com one week prior to the event. There is no punishment for this not being done, but it helps the TO to make sure everyones rosters are compliant before the event kicks off.
Tournament Scoring and Tie Breakers
Tournament Scoring will be 5/2/0 (W/D/L).
Tie breakers will be as follows:
Opponent Score
Net TD + Net CAS
Net TD
Net CAS
Random
Team Tiers
Tier1: Amazons, Dark Elves, Lizardmen, Orcs, Shambling Undead, Underworld Denizens, Vampires.
Tier2: Chaos Dwarves, Dwarves, Norse, Skaven, Wood Elves,.
Tier3: High Elves, Humans, Necromantic Horror, Tomb Kings, Elven Union.
Tier4: Chaos Renegades, Khorne, Old World Alliance, Slann.
Tier5: Black Orcs, Chaos Chosen, Imperial Nobility, Nurgle.
Tier6: Goblins, Ogres, Halflings, Snotlings, Gnomes
A coach must take the appropriate Starting Gold and Skill Points, according to their Tier.
Tier 1: 1150k & 06 SP, maximum 1 secondary skill
Tier 2: 1160k & 07 SP, maximum 1 secondary skill
Tier 3: 1170k & 08 SP, maximum 2 secondary skills
Tier 4: 1180k & 09 SP, maximum 2 secondary skills
Tier 5: 1190k & 10 SP, maximum 3 secondary skills
Tier 6: 1200k & 11 SP, unlimited secondary skills
The Gold and Skill Points can be spent as follows:
One skill per player at a cost of Primary Skill = 1 SP , Secondary Skill = 2 SP
0-8 Re-Rolls, at cost depending on race.
0-6 Assistant coaches for 10k.
0-12 Cheerleaders for 10k.
0-1 Apothecary, depending on race.
1-6 Dedicated fans for 10k,
be aware that every team begins with 0 in Dedicated fans.
In addition, coaches may use gold to purchase the following Inducements:
0-1 Team Mascot for 30k, available to all teams.
0-1 Weather Mage for 30k, available to all teams.
0-2 Bloodweiser Kegs for 50k each, available to all teams.
0-3 Bribes for 100k each, or 50k each for "Bribery and Corruption" teams.
0-1 Josef Bugman for 100k, available to all teams.
0-1 Mortuary Assistant for 100k, available to teams with the
"Sylvanian Spotlight" special rule.
0-1 Plague Doctor for 100k, available to teams with the
"Favored of Nurgle" special rule.
0-2 Wandering Apothecaries for 100k each, available to teams that can
include an apothecary.
0-1 Master Chef for 300k, or 100k for teams with the
"Halfling Thimble Cup" special rule.
Coaches should note a coach cannot induce bribes if there is a player with the Sneaky Git skill AND/OR the Secret Weapon skill on the roster. Goblin and Snotling teams have pleased the God and received special permission to induce bribes even if their roster contains players with the Secret Weapon skill (but NOT the Sneaky Git skill!).
Coaches may also choose one of the following options for their roster in addition to the above rules (Plain, Extra Gold, Skill Stacking, Star Player, OR Extra Skill points)
Plain:
The roster is created with the above rules.
Extra Gold:
One or more Skill Points can be exchanged for gold at a ratio of 30k per 1SP. Gold earned this way MUST NOT take team value above 1200K before added skills.
Skill Stacking:
By sacrificing ONE Skill Point from their total, the coach can add a second skill to players on their roster. Note that this is one skill point per team, not one skill point for each player with stacked skills.
The number of players with stacked skills is limited as follows:
1 Skill Stack for Tier 1-2,
2 Skill Stacks for Tier 3-4
3 Skill Stacks for Tier 5-6
A Primary Skill costs 1 SP , a Secondary Skill 2 SP.
Example: A High Elf team (Tier 3) would lose 1 skill point to put 2 skill stacks on the roster, and would now have 7 SP to spend on skills. If the coach gives two of their catchers both the block and dodge skill (both Primary skills costing 1 SP each), this would leave 3 SP to spend on the rest of the team.
Star Players:
One (1) Star Player can be rostered for Tier 1-4 teams, up to two (2) Star Players can be rostered for Tier 5-6 teams.
Star Players in couples count as two Star Players for the roster.
Every Star Player acquired costs additional Skill Points as follows:
Star player cost: 000-099k, lose 1 Skill point.
Star player cost: 100-199k, lose 2 Skill points.
Star player cost: 200-299k, lose 3 Skill points.
Star player cost: 300k-399k, lose 4 skill points.
Banned Star Players:
Griff Oberwald, Hakflem Skuttlespike, Morg 'n' Thorg, Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Kreek Rustgouger, Estelle La Veneaux, Dribl & Drull, Varag Ghoul-Chewer, Skitter Stab-Stab, Hthaark the Unstoppable, Lorb Borak.
The same Star Player cannot play in a game where both coaches have rostered them.
Extra Skill Point:
The coach may spend 1 Skill Point more than their normal total, as long as the usage of the Skill Points from the coach does not exceed in total 3 times that skill in the roster (including built-in skills).
Example: A dark elf team with 4 blitzers, 2 witches and 5 LineElves can have this extra skill as long as the Skill Points from the tier and the extra Skill Point from the blessing do not add the Block skill because there are already more than 3 but not from the skill point usage, and can add maximum 1 more Dodge skill because there are already 2 in the roster and by spending 1 Skill Point the total number reaches 3.