Crusti Bowl vol1
Vesakonkatu 1 Hallila, TAMPERE.
DAY: 18-10-2025
TIME: 8:30 – 22:00
15.10 DEADLINE to drop rosters on Tourplay https://tourplay.net/en/blood-bowl/krusti-bowl-vol-1
INFOT (english coming later if neccecary needs)
Tervetuloa ensimmäiseen Crusti bowliin Tampereelle!
-Tarjolla 4 kierrosta Blood Bowlia mukavassa miljöössä Hallilassa.
-Tapahtuman hinta on vapaavalintainen. Lippu tulot menevät suoraan lyhentämättömänä Blood Bowl Finladin RY toimintaan.
-Rekistöröinti turnaukseen onnistuu laittamalla sähköpostia (valtteri.n@hotmail.com) tai olemalla yhteydessä Discordissa Rofessori tai Orange Sheets. Järjestäjän puhelinnumero on myös käytettävissä 0405306449 (whatsapp / tekstiviesti).
-Kysymykset turnaukseen liittyen voi osoittaa edellä mainituille.
-Maksut voi suorittaa mobilepaylla, tilisiirrolla tai maksaa paikanpäällä. Ilmoita järjestäjille kuinka maksusi suoritat rekistöröinnin yhteydessä.
PELIPAIKKA
Turnauksen osoite on Vesakonkatu 1, Hallila, Tampere. Kulku Katajikonkatu 1:n puolelta pysäköintialueen läpi yhteistalolle vieviä kivirappusia pitkin.
Linja-autoista vuoro 13 tulee aivan viereen ja Hallilan ratikkapysäkki on noin 15 minuutin kävelymatkan päässä.
Autoilla saapuville löytyy pysäköintipaikka joko taloyhtiön vieraspaikoilta tai Vesakonkadun varresta: autoilijoiden kannattaa olla yhteydessä Aki Loposeen / Orange Sheetsiin siinä saapuessa, niin katsotaan sopivat paikat.
Turnauspaikkana on Kotipehkun taloyhtiön yhteistalo, jossa arkisin toimii Kotipehkun päiväkoti. Turnauksen käytössä on iso sali ja takkahuone, keittiö sekä 2 wc-tilaa. Keittiössä on kahvin- ja vedenkeitin, jääkaappi turnaukseen osallistujille sekä mikroaaltouuni.
Tila on varattu turnauksen käyttöön, mutta asukkaita saattaa kulkea läpi pyykkituvalle ja saunavuoroille.
Hallilassa muuten palveluita on noin 12-15 minuutin kävelymatkan päässä Sale ja Hallilan Pizzeria. Turtolan Citymarket, Koivistonkylän Prisma ja Hervannan Duo lähimmät isommat kaupat.
Suosittelemme tsekkaamaan matkat/paikat ja miettiä itsellensä sopiva lounas ratkaisu.
Lähtökohtaisesti omat eväät ja juomat mukaan. Alkoholin nauttimine on OK.
Talon puolesta tulee jotain tarjottavaa emme kuitenkaan lupaa mitään.
MITÄ MUKAAN?
Pelaamiseen tarvittavat Figut, Nopat, Sälät ja eväät.
Talon puolesta tulee SID maalattuna jokaiselle osallistujalle (vaikkei olisikaan rosterissa) ja joka pöydälle tulee printatut sää/kick off event luntti lappuset.
AIKATAULU
Päivän aikataulu (suuntaa antava). Kaikkien ollessa valmiita/paikalla uuteen kierrokseen voidaan se aloittaa aiemmin.
08:30 Ovet/ Doors open and registration starts
09:00 Alkulöpinä/Brief to players (If all coaches are showed up this may be earlier)
09:15 – 11:30 Round 1 (2h 15min)
11:40 – 13:55 Round 2 (2h 15min)
13:55 – 14:55 Lunch (1h )
14:55 – 17:10 Round 3 (2h 15min)
17:20 – 19:35 Round 4 (2h 15min)
19:45 Palkintoja/Award ceremony
22:00 Ovet kiinni/Doors close
Jatkopaikkana toimii Hallilan groove bar jonne kaikki tervetulleita vaikkei turnaukseen osallistuisikaan.
PELAAJAT
Registered players:
1. Aki "Orange Sheets"
2. Niko "RatOgre"
3. Aatu "Evilsmoothie"
4. Tuukka "Sexmachine"
5. Joona "Ranumo"
6. Joonas "Xoon"
7. Jussi "JuicyBee"
8. Adam "adborch"
9. Olli "valkohukka"
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
..
TO/Reserve: Valtteri “Rofessori666”
TEAM BUILDING:
Tier 1: 1050k & 36spp
Underworld Denizens
Skaven
Vampires
Wood Elves
Lizardmen
Slann
Amazons
Tier 2: 1090k & 54spp
Shambling Undead
Dark Elves
Necromantic Horror
High Elves
Elven Union
Orcs
Humans
Tier 3: 1130k & 60spp
Dwarves
Chaos Dwarves
Tier 4: 1170k & 72sp & 0-1 Star Player access.
Tomb Kings
Khorne
Norse
Tier 5: 1210k & 78spp & 0-2 Star Player access.
Chaos Renegades
Imperial Nobility
Old World Alliance
Snotlings
Gnomes
Goblins
Ogres
Halflings
Tier 6: 1250k & 84spp & 0-2 Star Player access.
Black Orcs
Chaos Chosen
Nurgle
-Roster builds follow the rulebook.
-You can spend spp according to the rulebook, but no random skills.
-You are only allowed to take two extra skills on the same player.
-You are only allowed to “stack” on
1 player for tier 1-2
2 players for tier 3-4
3 players for tier 5-6
-Unspent gold and star player points are lost.
-You have to field 11 players before hiring a star player.
-All star players are available.
-Star players cost have to fit in team roster.
-If both Teams have same star player neither of them cant play it.
Available inducements:
-Giant
- Bloodweiser keg
- Mortuary assistant
- Plague doctor
- Wandering apothecary
- Team mascot
- Josef Bugman
- Bribe
- Master chef
- Riotous rookies
HOUSE RULES
Hallila Homewine
Audience is wild and full of drunk crusties who are happily offering local basment homewine all the time to players. Thats why few of players may feel dizzy after sipping a homewine before game starting.
At the start of every game (, after both teams have been set up but before the kick-off (between Step 1 and Step 2), both teams randomly select D3 players. For the remainder of this drive, those players gain the Mighty Blow (+1) and Frenzy skills and the Really Stupid (3+) trait. After drive ends players recover from homewine and are available play normally.
If player have already following negatraits (Bonehead, Unchanneled Fury,Really stupid,Bloodlust,Animal Savagery) or skills what cannot use with frenzy, wine effects replaces them until end of first drive. Player can have a Loner (x).
(example Black orc losses grab skill and Trolls realy stupid is only (+3), Ogres bonehead is Really Stupid (3+) etc)
HALLILAS WEATHER
2d6 result:
2 “Wild Audience”
The ground is constantly shaking and shuddering. At the end of every team turn, roll a D6 for random standing player on the active team that is currently on the pitch. On a roll of 1, that player loses their balance and is Placed Prone.
3 "Very sunny"
Its sunny and glorious day, but the blinding sunshine causes a -1 modifier on all passing rolls.
4-10 "Perfect Conditions (well, almost)"
It’s not quite warm, but then again it’s not quite cold – ideal Blood Bowl weather! A pleasant autumn afternoon provides perfect conditions for Blood Bowl.
11 "Clumsy Beer holders"
During day beer have spilling allover making a field wet as bar floor, making the ball slippery and difficult to hold. A -1 modifier applies to all catch, intercept, or pick-up rolls.
12 “Blizzard”
Freezing conditions and heavy falls of snow make the footing treacherous. Apply a -1 modifier every time a player attempts to Rush an extra square. Additionally, the poor visibility means that only Quick and Short passes can be attempted.
HALLILAS KICK OFF EVENT TABLE:
In this neighbour hood everything is possible. People are caring and loving... Well not so loving. Playing near big building blocks and houses can cause interesting situations. The following rules are for kick offs.
2D6 Result:
2 Falling Roof Tiles:
The raucous crowds and spectators on the roofs have dislodged a number of slate tiles, which have fallen onto the streets, and players, below.
Randomly select one Wide Zone and make an Armour roll for each player in the selected Wide Zone. If the Armour roll fails, nothing happens, and the player is unharmed. If the Armour roll is successful, make an Injury roll as normal.
3 Riot!:
The fans are giddy with excitement and want to get stuck into the fray, much to the players' displeasure.
Roll a D6 for each player on the pitch. On a 6, the player is immediately Placed Prone and Stunned.
4, Quick Attack:
With the ball high up in the air, one player seizes the opportunity to get stuck in straight away.
One player on the kicking team may immediately perform a Block action before the first team turn begins.
5, High Kick:
One open player on the receiving team may be moved any number of squares, regardless of their MA, and placed in the same square the ball will land in.
6, "This round is on us!":
The local tavern's business is booming with the game going on outside their door, and so has offered some free drinks to the players as a thank you.
For the duration of the drive, whenever a player is KO'd immediately roll a D6. On a 4+, place the player in the Reserves box instead of the Knocked-out box.
7, Cheering Fans:
The fans are completely behind their favorite team, spurring them on to get the win.
Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls highest immediately gains one extra Team re-roll for the drive. If it has not been used by the end of the drive, it is lost. In the case of a tie, neither coach gains a Team re-roll.
8, Changing Weather:
Make a new roll on the Hallilas Weather table and apply that result. If the result is ' Perfect Conditions ' as a result of the roll, the ball will scatter before landing.
9, Quick Snap:
D3+3 Open players on the receiving team may immediately move one square in any direction.
10, Blitz:
D3+3 Open players on the kicking team may immediately activate to perform a Move action. One may perform a Blitz action and one may perform a Throw Team-mate action. If a player Falls over or is Knocked Down, no further players can be activated and the Blitz ends immediately.
11, Furious Neighbor:
Not every citizen is a fan of Blood Bowl, and certainly not Mrs. Taalasmaa at number 12 who is making her annoyance at the racket clearly known to the players!
Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls lowest randomly selects one of their players on the pitch. The selected player is immediately KO'd as they receive a well-aimed flowerpot to the noggin!
12, Pitch Invasion
Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls the lowest randomly selects D3 of their players from among those on the pitch, in the case of a tie, both coaches randomly select D3 players from among those on the pitch. Roll a D6 for the selected player(s), All of the randomly selected players are placed prone and become stunned.
OPTIONAL PLAYER
(every team have this access and if SID is both players he is aviable to play still in both teams)
“Hallila´s Crusty SID” 100k (0-1)
You can hire one local to play in your team. This player counts one of 11 in team roster. Crusty have following rules:
M6 S3 AG3 PA5 AV8
Disturbing presence, Unchanneled Fury, Frenzy, Drunkard, Mighty Blow (+1), Loner (4+), Pick-me-up.
Special skill: Once per game SID can make Projectile vomit special action following normal rules.
Scoring:
- A win is worth 3 points.
- A draw is worth 1 point.
- A loss worth 0 points.
Tiebreakers:
1. strength of schedule (opponent score)
2. net TD
3. net CAS
4. Time of registered roster (fee paid and roster received, earlier is better)
5. Dice roll if all above would be same
TO have full rights make changes to rules etc before the event if they are neccacary.
If edits are made they read down here and date when they are made.
2.9 Edited stacking, Hallila homewine.