This tournament is a fundraiser for the C.U.L.T. series
Coach check-in starts at 9:00 am and dice roll at 9:15 am!
Send questions to ebbltournaments@gmail.com. Make payments via Paypal at ebbltournaments@gmail.com. Rosters must be entered in Tourplay by August 8th
Team Builds: Human teams are Tier 1 and receive 1.2 million gold plus 6 primary skills or 4 primary and one secondary skill. All other teams are Tier 2 and receive 900k gold plus 2 primary skills.A star player may be your eleventh player. Each player may only receive one additional skill, each skill may be added to the team no more than twice, no stat increases are allowed, and no additional skills may be given to star players. Mega Stars are not allowed.
Inducements: You may purchase any regular BB 2020 inducements (with the exception of mercenaries, giants, stadiums, referees, special balls, sponsors, wizards, Halfling hot pots, and special play cards). You and your opponent may field the same star players because...it's a free country!
Tournament Schedule
9:00-9:15 am Registration & Coach’s Meeting
9:15-11:45am Round 1 (Random)
11:45-12:30 Lunch
12:30-3:00 pm Round 2 (Swiss Paring)
3:15 – 5:45 pm Round 3 (Swiss Pairing)
6:00 pm Results/Awards
What you should bring
• Your Painted Blood Bowl Team NOTE: You may use a team that “counts as” a Human team as long as all positions are easily recognized and distinguished from one another and clearly correspond to their Human equivalents.
• Your re-roll tokens and other supplies
• GW or NAF Block Dice, GW or NAF D6 Dice
• Rulebooks
Top Table will roll for initial weather for all tables.
Illegal Procedure will not be called.
Timing
The 2 ½ hour rounds WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace. If your game is running significantly behind, the Tournament Organizer may enforce stricter time restrictions. DO NOT begin another turn if there is not enough time for both players to complete the entire turn. The use of 4 minute timers is required.
Dice
Coaches will decide between themselves whether they will or will not share dice. Regardless of the agreement between the coaches, EITHER coach at ANY time may request that both coaches share the same set of dice and both are required to do so. Only GW/NAF Block Dice and D6’s or previous Freedom Bowl d6s may be used.
Scoring
• A WIN is worth 3
• A DRAW is worth 1
• A LOSS is worth 0
• Touchdowns - Every Touchdown that you score earns +1 bonus pt
Casualties - Every CAS against an opponent (including fouling, special weapons, or crowd pushes, thrown players causing an injury, an injury from a failed dodge caused by tackle, diving tackle, or arm bar) should be recorded (but not simple failed dodges or gfis, eating your own player, etc.). These points do not count towards placement in the tournament, but do count for the Most Casualties award.
Game Play
• Turn models that have completed their action to face you, turn them around to face your opponent at the end of your turn
• Reroll all cocked dice. Declare the purpose of your roll before you roll the dice. An action may not be taken back once dice are rolled.
• Declare all actions before moving your model. Move players into each square when they move, including moving around a square instead of dodging through.
• Teams should be fully painted and based.
• Each position on the team should be easily identifiable.
• Skill/stat upgrades on your team must be easily identifiable to your opponent using skills rings/bands or some other system. Simply providing your roster is not enough.
• Each model on team clearly numbered and match your roster.
The tournament will use a random schedule for the first round, and Swiss pairings for the remaining rounds.
Tiebreakers
The Scoring system includes sufficient bonus points to get the most accurate representation of how everyone has performed and differentiate coaches. If, by chance there is a tie in Tournament points, the ties will be broken in this order:
1) Head to head, 2) A Human team, 3) Net TDs, 3) Net Casualties.
Sportsmanship
We are here for the fun of the game. Sportsmanship is not only encouraged from the coaches it is required! Fouling 16 turns in a row and running up the score is not poor sportsmanship, in fact that behavior is incentivized in the point-scoring rules. However, gloating and ridiculing your opponent while doing so is. Let’s do our part for the community.
Awards
Spread The Wealth - A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. Tournament organizers reserve the right to adjust the awards. Awards will be given for 1st Place, Most Casualties, Most Touchdowns, Best Defense, Best Stunty Team ( if there are 3 or more Stunty Teams), and Player’s Choice.