Date: January 3rd 2026 – Registration will begin at 9:00am with games starting at 9:30am.
Location: Blakfyre Games
391 South Main Street, Pleasant Grove, UT 84062
Contact Me for Questions: Jason Gilbert - jason.t.gilbert97@gmail.com
Payment: $20
Venmo: @jason-gilbert97
PayPal: @JasonGilbert97
This year we are capped at 32 coaches! I don't think we will reach that number but if you want to secure your spot sign up on the Tourplay page linked below and send payment.
TourPlay link to submit your roster: https://tourplay.net/en/blood-bowl/border-princes-bash-iii-bb-2025
Just click on the yellow “Register” button to create your team. If you haven’t created a TourPlay account before you will have to make one.
Please have your rosters submitted by 01/01/2026
$5 NAF Membership (optional – you will get official NAF dice and your results will be entered into the NAF rankings) We will have a NAF representative at the tournament so you can join/renew in person - this reduces the usual cost of $10 to $5
Schedule:
9:00-9:30 Registration & Pairings
9:30-11:45 Round 1
11:45-12:30 Lunch/Paint Judging
12:30-2:45 Round 2
2:45-3:00 Break
3:00-5:15 Round 3
5:30- 6:00 Awards Ceremony
What to Bring:
1) Your (preferably painted) Blood Bowl team
2) Your Blood Bowl Blocking Dice and a pitch if you have one
3) A device that can connect to the internet and a charger if necessary. We will be using TourPlay as our tournament software, so we will need each coach to have access to a device so they can report their results themselves as they play. The tournament organizer will have one or two devices handy in the case of emergency, but it is expected that every coach brings their own (a smart phone works perfectly fine).
Team Creation:
The Border Princes is often described as a lawless and unforgiving area of the Old World. With that in mind, star players who can easily make money in the comfy confines of Altdorf rarely, if ever, make the trip down south. The following stars are banned for this tournament:
Bomber Dribblesnot
Grak & Crumbleberry
Griff Oberwald
Dribl & Drull
Hakflem Skuttlespike
H'Thark the Unstoppable
Skorg Snowpelt
Zolcath the Zoat
We will also be playing AG 1+ players as they were last edition, which means that they don't pass every AG test on a 2+. The modified roll can instead be dropped below 1 which means they can fail tests on rolls besides a natural 1.
The standard for this tournament will be laying down your models to represent them being prone/stunned. You may ask your opponent if you can use the tokens instead, but it is within their right to refuse your request.
You are given 1,150,000 million gold pieces to build your team using the BB2025 team lists. This gold may be used to purchase players, Star Players (after initial 11 have been purchased), Inducements and other team benefits (re-rolls, apothecaries, DEDICATED FANS).
You are not allowed to purchase assistant coaches and cheerleaders (they won’t be of any use with the custom kickoff table - just use your extra money to purchase some dedicated fans).
Available Inducements are: Bribes, Blood Wiser Kegs, Halfling Master Chef, Riotous Rookies, Star Players (after initial 11 players have been purchased).
It will cost coaches 2 SP for each star player hired.
Teams will be given SP depending on their tier. Primary Skills cost 1 SP and Secondary Skills cost 2 SP
You may only add 4 of the same skill to your team.
Tier 1 - Amazons, Shambling Undead, Lizardmen, Vampires, Necromantic Horror & Old World Alliance
-6 SP
Tier 2 - Norse, Orcs, Underworld Denizens, Skaven, Dark Elves, Tomb Kings & Wood Elves
-7 SP
Tier 3 - Elven Union, Humans, High Elves, Dwarves, Chaos Dwarves, Imperial Nobility, Nurgle & Bretonnia
-8 SP and one skill stack allowed
Tier 4 – Chaos Chosen, Chaos Renegade, Black Orcs, & Khorne
-9 SP and two skill stacks allowed
Tier 5 - Goblins, Ogres, Halflings, Snotlings, & Gnomes
-10 SP and two skill stacks allowed
Weather will always be perfect blood bowl weather. The organizers made enough money the last couple of years to afford a domed stadium!
Kickoff Table: The following custom kickoff table will be used. The fans in the Border Princes are known as quite the rowdy bunch, and this kickoff table reflects that. (Note - almost every kick off event involves Dedicated Fans, it is highly advised that coaches purchase some amount of Dedicated Fans).
Border Princes Bash Custom Kick Off Table (D8)
1. Pitch Invasion - Both coaches roll a D6 and add their Dedicated Fans to the result. The coach that rolls the lowest randomly selects D3 of their players from among those on the pitch, in the case of a tie, both coaches randomly select D3 players from among those on the pitch. All of the randomly selected players are placed prone and become stunned.
2. Home Field Advantage - Each coach rolls D6 and adds their Dedicated Fans to the result. The fans of the winning team are able to slip one of the players their favorite weapon of choice. The winning coach randomly selects one of their players. That player receives the Mighty Blow skill for this drive. If the select player already has this skill, re-roll until a player without this skill is chosen. In the case of tie both coaches randomly select a player to receive this skill.
3. Getting in on the Action - Fouls are very popular in the Border Princes, and on this particular day the fans have decided to join in on the fun. Whenever either team fouls during this drive add a +1 to either the armor or injury roll (apply this the same way you apply dirty player or mighty blow - e.g. if the bonus is not needed for armor, you can apply it for injury). You cannot stack this bonus with dirty player to get a +2 modifier on one roll, however you may use dirty player on the injury roll if you used this bonus for the armor roll.
4. The Good Stuff - Both coaches roll a D6 and add their Dedicated Fans to the result. The fans of the winning team decide to give their KO’ed players some of ‘the good stuff’. When rolling for KO’s returning at the end of this drive, add a +1 modifier to the roll (this stacks with bloodweiser kegs). In the case of a tie stadium security has prevented the fans from reaching the dugout and neither team gets this bonus.
5. The Bad Stuff - Both coaches roll a D6 and add their Dedicated Fans to the result. The fans of the winning team attempted to slip their players some of “the good stuff” but accidentally gave them some of “the bad stuff”. The winning coach randomly selects a player on their team that does not already have the Projectile Vomit trait - this player gains this trait until the end of this drive.
6. Cheering Fans- Each coach rolls a D6 and adds their Dedicated Fans to the result. The winning team is buoyed up by their fan support and gains a free team re-roll for this drive. If it is not used by the end of the drive it is lost. In the case of a tie both teams receive a re-roll.
7. Heckling Fans -Each coach rolls a D6 and adds their Dedicated Fans to the result. The coach that rolled the lowest randomly selects one player from their team that does not already have the Bonehead trait - that player gains the Bonehead trait for the rest of this drive. They often get a little too preoccupied yelling obscenities back at the fans heckling them! In the case of tie, both coaches randomly select a player to receive the Bonehead trait.
8. Wizards Are Fans Too - Each coach rolls a D6 and adds their Dedicated Fans to the result. A Wizardly fan of the winning team has decided to cast a simple wind spell while the ball is in the air. The winning coach can move the ball up to three squares before it bounces (You cannot move the ball out of bounds or into the kicking team's half of the pitch).
At the beginning of each match, coaches will not roll for fan factor. As you can likely discern from the kickoff table we will be using Dedicated Fans ONLY. Not fan factor.
In addition to this kickoff table, the fans of the Border Princes love nothing more than a player being pushed into the crowd. Apply a +1 modifier each time when rolling for injury when a player is pushed into the crowd.
Timing:
The two hour 15 minute rounds will be enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.
The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the time limit.
Scoring:
Tournament points may be gained through game play with several ways to accumulate bonus points.
Game Result Tournament Points
Win 60
Tie 30
Loss 0
During the tournament, additional points may be earned. They are as follows:
Bonus Points
Caused 3 or more CAS (Blocking, Surfing, Secret Weapon, and Fouling count) - 3pts
Won by 2 or more Touchdowns - 3pts
Concede 0 Touchdowns - 1pt
*For the sake of bonuses, all blocking, surfing, fouling and secret weapon CAS sustained will count.
*TieBreaker if needed for first place will be 1st: Head to Head, 2nd: Net TDs, 3rd: Net TDs + Net Casualties, 4th: Lowest tier wins, 5th: Dice off as written in BB rulebook
Awards:
The following awards will be given out after the last round:
Award Description
Border Princes Bash Champion - Most overall points after round 3
2nd Place - Second most overall points
Best Defense - Team that allowed the fewest TDs
Most TDs - Team that scored the most TDs
Stunty Cup - Highest ranked tier 5 team after round 3
Most Brutal - Team that inflicted the most Casualties
Best Painted - Best looking team as decided by participants. Tournament Organizers will break ties.