Gold: Teams will be created utilizing 1.1M gold crowns and must contain 11 players before any inducements are purchased.
Prohibited Inducements: Special Play Cards, (In)famous Coaching Staff, Mercenaries (including Giants), Side Bets, Matched Play Guide inducements, and all Star Players are prohibited from purchase. Everything else in the Core Rulebook, Death Zone, and Almanacs is fair game.
Skill Packages by Team Tier: After this, coaches will add skills to their teams based on the tier they fall in. Primary skills can be purchased for 1 skill point; secondary skills can be purchased for 2. Coaches choose the skills they want to apply; there are no random skills. A coach may choose to apply a primary skill in place of a secondary skill. Multiple skills can be added to a player, up to a maximum of six additional skills.
Tier 1 (1 Skill Point):
Amazon, Dark Elf, Elven Union, High Elf, Underworld Denizen, Wood Elf, Vampire
Tier 2 (2 Skill Points):
Dwarf, Human, Imperial Nobility, Necromantic Horror, Norse, Old World Alliance, Orc, Shambling Undead, Skaven, Slaan, Tomb King
Tier 3 (4 Skill Points):
Chaos Chosen, Chaos Dwarf, Chaos Renegade, Khorne, Lizardmen
Tier 4 (6 Skill Points):
Black Orc, Gnome, Halfling, Nurgle, Snotling
Tier 5 (9 Skill Points):
Goblin, Ogre
Please bring a chess clock or a chess clock app on your phone!