LBBL: Sunshine Smashers III
The tournament consists of four rounds of Blood Bowl Sevens.
Tournament Schedule:
10:30 - Walk-in and registration
11:00 - Round 1
12:15 - BREAK (30 min)
12:45 - Round 2
14:15 - Round 3
15:45 - Round 4
17:05 - Award ceremony
17:15 - End of tournament
Tournament Format:
- Coaches are randomly paired for the first match.
Matches 2, 3 and 4 will be paired in a Swiss
format. We strive to
avoid double matches whenever possible.
- This tournament has a resurrection format,
teams start each match with the basic
composition as at the start of the
tournament (no SPPs or permanent Casualties
are applied).
- Matches last 90 (non stop) minutes consisting of 85 minutes of playing time, 5 minutes to change tables and start the next match. Coaches have a max. 42,5 minutes to play all of their turns for both halves. In case a coach exceeds the 42,5 minutes of playing time, the following rule applies: the coach who has no more playing time left, does not perform any more actions. The coach raises his players only if they have become prone. The other coach can continue to play until this coach has also reached the maximum playing time. If both coaches have used up the 42,5 minutes, the game ends immediately, regardless of status or remaining actions. until this coach hast also reached the maximum playing time. If both coaches have used up the 42,5 minutes, the game ends immediately, regardless of status or remaining actions.
What to bring?
- Bring a team and players that are clearly marked
and recognizable (Teams do not have to be
painted, but we think the game looks better if
they are!)
- Three 'Block' dice, two D6, one D8 and one D16
dice. Preferably official Blood Bowl dice.
- Throw-in, Scatter and Pass templates.
- A custom playing field (may be homemade as
long as the size and proportion of the field and
squares match the official playing field. There are
some spare playing fields but not nearly enough to
supply everyone.
The LBBL uses Tourplay, make sure you can
access your own and your opponent's roster
with a smartphone or tablet during the tournament. Learn more about Tourplay on Tourplay.net.
Application deadline: May 25th, 2025
Please no later than May 25th:
- Register for the tournament, via:
www.leidenbloodbowlleague.nl (tournaments)
- Register your team, team name and full roster
on Tourplay.net.
- Purchase your ticket at the venue on the tournament day
Scoring Tournament points:
- Several tournament points can be earned per
match, see the chart below:
- 20 points per WIN
- 10 points per DRAW
- 00 points per DEFEAT
- 01 points per TOUCHDOWN (Max. 5 pt)
- 01 points per CASUALTY* (Max. 5 pt)
- 03 points for perfect Defense (no TD against).
*Casualties: All casualties that occur against your
opponent during your turn of play. I.e. Blocks,
Fouls, Surfing, Secret Weapons, thrown or kicked
players
Tiebreakers:
- In the event of a tie (final) position, a tiebreaker
will be triggered. The tiebreaker proceeds as follows:
1. Score (direct confrontations)
2. TD Difference (direct confrontations)
3. TD Difference
4. CAS Difference (direct confrontations)
5. CAS Difffference
6. Current Team Value (lowest
Permitted teams:
- The LBBL: Sunshine Smashers Tournament III
allows the following teams (races) as long as Tourplay.net offers a roster for the team:
- All standard Blood Bowl 2020 teams, including;
- All teams in the BB2020 Rulebook
- Teams from the Spike! Magazines
- Teams from the official "Teams of Legend PDF
- Teams allowed by the NAF (Slann)
Exhibition play:
- For this tournament, teams must be assembled
using the Exhibition game rules on p101-102 of
the Blood Bowl 2020 rulebook.
Blood Bowl Sevens:
- Blood Bowl Sevens is played according to the
rules described in the Death Zone 2021 Rulebook.
Weather table:
- The LBBL is using Deathzone's Summer
Weather Table, page 80, thematically for the
LBBL: Sunshine Smashers Tournament III.
Star players:
- Star players are not allowed.
Inducements:
- Inducements are procured during team formation
and become a permanent part of the team.
They can be used every match.
- With the exception of Mercenaries and Special
Play Cards, all Inducements from page 93 of the
Death Zone Rulebook can be used.
Extra skills:
- All teams may assign their players a number of
skills based on the chart below based on Tiers.
Tier 1: 2 Primary Skills
Tier 2: 2 Primary Skills & 1 Secondary Skill
Tier 3: 2 Primary Skills & 2 Secondary Skills
Please note:
- No player may receive more than 1 skill.
- A Primary skill may be chosen in place of a
Secondary skill if the coach wishes.
- The same skills can be taught to multiple
players (i.e. two players can each get block).
Team Tiers:
Please see the Regulations document.