Date: April 12, 2025
Location: Oak Hill Social 8600 US-290
Austin, TX
This a freeloader tournament. There are no registration fees.
Attendance will be capped at 20 coaches.
Registration will remain open until 4/11/25. Please submit your roster for review to corynewton15@gmail.com by 4/11/25. Please include team name, NAF name, NAF number when submitting rosters.
What You Get
3 Games of 11s Blood Bowl
An excuse to eat and drink with your Blood Bowl friends
That’s pretty much it. Don’t be greedy!
What you bring
Painted team (I know this is tough, but please no proxies. Your wood elf lineman needs to be represented by a wood elf lineman.)
Blood Bowl pitch, templates, dugouts, ball, and dice ( 3 block dice, 2 D6, D8, D16)
3 copies of your roster
Tournament Schedule
11:00 Check in
11:30-1:45 Round One Matches
2:00-4:15 Round Two Matches
4:15-4:45 We buy each other beers
4:45-7:00 Round Three Matches
7:15 Awards
Tournament Format
The Jobber Jamboree is a raucous affair in which linepersons from around the league gather together for a day of beer, blocks, and bastardry (pretty sure that’s a word).
You will participate in a series of three games. First round match ups will be random. In the following rounds players will be paired using standard swiss-system rules.
Game Play and Special Rules
We will be using the Blood Bowl second Season (2020) Rule Set.
Only NAF or GW Blood Bowl dice may be used.
3rd party minis are fine, but no proxy miniatures will be allowed. All players must be easily recognizeable.
Please discuss any particulars you have about dice rolling with your opponent before your game begins. (If you are going to reroll dice that miss your cup or dice tower, your opponent should be aware of that.
We are playing a resurrection format. Seriously injured or dead players will be back for the next game and any zombies gained through raising dead opposing players are removed. (Necromancers that attend Jamboree are more than happy to raise dead players for you, but these zombies are strictly “on loan”.) Rotters gained by the Plague Ridden trait are also removed.
Teams consist of 11-16 players of any race, whose QTY is listed as 0-12 or 0-16. No positional players or Big Guys allowed.
Teams are not granted any skill points for this tournament. (If these scum had any skills they wouldn’t be playing on the line.)
Hatred and Animosity
The Jamboree is a place for common folk to put aside their differences and enjoy the sport in its purest form, free of those hot dogging star players and high priced positionals. Still, bad blood from regular season matches can boil over.
All players have Animosity(All players outside of their original team) Note High Elves, Dark Elves, Pro Elves, and Wood Elves have animosity toward each other and Goblins and Goblin Bruisers do as well. Zombies are zombies. They all get along.
All Good players have Hatred toward Chaos players and vice versa. A player who begins their activation adjacent to a teammate they Hate must first perform a block action and then can continue their activation as normal. Knockdowns caused by this action do not cause a turnover unless the ball carrier is knocked down. A player knocked down by this action cannot be activated this turn.
Undead and Rotters
Teams that roster at least 1 zombie, skeleton, or rotter have a traveling necromancer or plague surgeon on staff and may not induce an apothecary. Necromancers will raise any dead player as a zombie, which will be immediately placed in the reserves box. In the event that both teams have a necromancer on staff the coaches will roll off to see who gains a zombie. Plague Ridden follows the rules as written in the 2020 rulebook.
Cost
MA
ST
AG
PA
AV
Good Lineplayers
Human
50000
6
3
3+
4+
9+
Dwarf
70000
4
3
4+
5+
10+
Block, Tackle, Thick Skull
High Elf
70000
6
3
2+
4+
9+
Halfling
30000
5
2
3+
4+
7+
Dodge, Stunty
Wood Elf
70000
7
3
2+
4+
8+
Elven Union
60000
6
3
2+
4+
8+
Gnomes
40000
5
2
3+
4+
7+
Jump up, Stunty, Wrestle
Nobilty
45000
6
3
4+
4+
8+
Fend
Cost
MA
ST
AG
PA
AV
Neutral Lineplayers
Norse
50000
6
3
3+
4+
8+
Block, Drunkard, Thick Skull
Skeleton
40000
5
3
4+
6+
8+
Regeneration, Thick Skull
Zombie
40000
4
3
4+
-
9+
Regeneration
Slaan/Kislev
60000
6
3
3+
4+
9+
Pogo, Very Long Legs
Amazon
50000
6
3
3+
4+
8+
Dodge
Gnoblar
15000
5
1
3+
5+
6+
Dodge, Stunty, Side Step, Titchy
Vampire Thrall
40000
6
3
3+
5+
8+
Skink
60000
8
2
3+
4+
8+
Dodge, Stunty
Chaos Lineplayers
Cost
MA
ST
AG
PA
AV
Beastman
60000
6
3
3+
4+
9+
Horns
Renegade
50000
6
3
3+
4+
9+
Linerat
50000
7
3
3+
4+
8+
Marauder
50000
6
3
3+
4+
8+
Frenzy
Goblin
40000
6
2
3+
4+
8+
Dodge, Stunty
Goblin Bruiser
45000
6
2
3+
4+
8+
Stunty, Dodge, Thick Skull
Orc
50000
5
3
3+
4+
10+
Dark Elf
70000
6
3
2+
4+
9+
Hobgoblin
40000
6
3
3+
4+
8+
Rotter
35000
5
3
4+
6+
9+
Decay, Plague Ridden
Snotling
15000
5
1
3+
5+
6+
Dodge, Stunty, Side Step, Titchy, Swarming
Weather will reflect the actual weather in Austin, TX at the start of each round.
95+ degrees F counts as sweltering heat.
Thunderstorm apply a -1 modifier everytime a player makes an Agility test to catch or pick up a ball, or attempt to interfere with a pass. Thunderstorms also cause Blustering Winds (Passing attempts are limited to Quick and Short Passes).
Hail D3 randomly selected players on both teams are placed prone and become stunned.
A Special kick off table will be used
2. Dueling Mages- Each team gains a wizard for the drive
3. Time out
4. Solid Defense
5. High Kick
6. Squib Kick- The ball scatters as normal, then bounces three times. If the ball enters an occupied square, on a bounce, that player attempts to catch it with a -2 modifier to the Agility roll.
7. Keg stands- Each coach rolls a D6 and adds the number of Bloodweiser Kegs they induced for the game. The coach with the highest roll gains a reroll for the drive.
8. Drunken ref- The ref is too busy tailgating to call the game. Doubles on the armor or injury roll for a foul action during this drive do not cause a turnover or cause the fouling player to be sent off.
9. Quick Snap
10. Blitz
11. Pitch Invasion
12. Sectarian Rivalries- Someone spiked the Kroxorade. All players gain Hatred toward teammates of their own alignment for the remainder of the drive.
Team Building
Your team may only consist of players with a listed QTY of 0-12 or 0-16
Any such player from the Blood Bowl Second Season (2020) Rulebook, Teams of Legend and NAF approved may be rostered.
You will have 770,000 gold to purchase your team and inducements.
The following inducements ARE allowed at the cost listed below
Kegs (0-2) 50k
Rerolls (0-3) 70k
Bribes (0-3) 50k
Apothecary 50k
Stunty Team Bribes (0-6) 25k *All stunty roster only
Riotous Rookies 50k (pick gnoblars or snotlings, not both)
No other inducements, star players, or skills may be purchased
Tournament Points
Players will be given tournament sheets for each game. Once you have finished your game, both coaches must complete the form and hand it in to the TO. Tournament Points are awarded as follows:
3 points for a win
1 point for a draw
0 point s for a loss
Concession- 3 points for the winner. -3 points for the loser. TDs 3/0 Cas 3/0
Tie Breakers
Ties are settled as follows in the order given
1. TD differential
2. Casualty differential (Casualties from blocks, fouls, and crowd surfs count)
3. Combined opponents’ score
Awards
First Place
Second Place
Most Casulaties (from blocks, fouls, and crowd surfs)
Most TDs