The first and the best (?) event of the year see’s the return of Haremageddon, leap your way to glory or kill or your players?
EVERY PLAYER will gain the LEAP skill for the duration of the game. Every successful leap must be tallied and there will be a prize for the most enthusiastic coach, minimum entry requirement for the prize is 12 over 3 games so get practicing and the leap skill is below. - During their movement, instead of jumping over a single square that is occupied by a Prone or Stunned player, as described on page 45, a player with this skill may choose to Leap over any single adjacent square, including unoccupied squares and squares occupied by Standing players.
Additionally, this player may reduce any negative modifier applied to the Agility test when they attempt Jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a standing player by 1, to a minimum of -1.
A player with a pogo stick cannot have this skill.
The most completed leaps will earn a prize. You can now leap more than ONCE per turn! Finally your moment to shine Steve Reed
Building your team:
All rules for team construction can be found on pg.91 of Death Zone 2020 edition (DZ) but below is a brief summary.
Coaches have 600k to purchase players for their team. Coaches must purchase a minimum of 7 players and can go up to a maximum of 11 players. All 27 NAF approved teams can be used.
Teams may have no more than 4 specialist players i.e. a player who is not one of the 0-12 or 0-16 options. In addition, teams may take no more than 2 of the same specialist e.g. Humans may hire 2 Blitzer, 1 Thrower and 1 Catcher for instance, but they cannot hire 4 Blitzers. Vampire, Ogres and Chaos teams are exempt from this rule.
You may purchase any of the inducements listed on pg.93 of DZ except mercenary players: We all know they are broken, lets be honest!
Star Players & legendary coaching staff are not allowed – Not even that money grabbing big fella, Bob, turns up to 7’s!
Rerolls cost double the normal amount. For example, rerolls on an Elf Union team cost 100k.
Skills
Tier 1 teams – 0, much like the number of wins El Commish's had in the last two 7's events.... - Amazons, Chaos Dwarfs, Dark Elfs, Dwarfs, Imperial Nobility, Norse, Old World Alliance, Orcs, Skaven, Undead, Wood Elfs, Lizardmen, Elf Union, High Elfs,
Tier 2 teams – 1 Normal Skill - Chaos Renegades, Humans, Khorne, Necromantic, Black Orcs, Vampires, Underworld
Tier 3 teams – 2 Normal skills - Chaos, Khemri, Nurgle, Slann,
Tier 4 teams – 1 Double and 2 Normal Skills - Goblins, , Halflings, Ogres, Snotlings, stunty Lizards, stunty Underworld
There are a few skill rules to be aware of –
If Leader or Pro are chosen they cost both a normal skill and a secondary
The Desperate Measures table will not be used during this tournament
All teams reset after each match.
Players will need to be familiar with the Kick Off, Prayers to Nuffle tables which can be found in DZ pg.93-97
Schedule:
Games are 1 hour in length. Any games not complete at the 1 hour mark will be stopped at what ever point they are found, NO EXCEPTIONS
Registration/arrival - 6/6:30
1st game 6:45
2nd game 8:00
3rd game 9:15
Prizes and spring high 5’s - 10:30
Scoring:
3pts win
1pts draw
1pt per TD (capped @3)
1pt for a Shutout
In the event of a tie we will first look at TD difference then CAS difference.
Casualties: Crowd surfs, failed dodges, Failed leaps (obvs) and any other self inflicted idiocy will not count towards the casualty count.
Fouls - oh we love a foul we do, so go nuts!