The most up to date rules will be here: https://docs.google.com/document/d/1l0eLyDAkHkTtBhdgI4hSrcQaTk2fgMAT1ipq1_ObIQA/edit?tab=t.0
After an especially hard fought tournament, the local pub is packed with players from all varieties of races. As dawn approaches, those still standing decide that they didn’t get
enough action the previous day and are itching for another chance to showcase their skills. With only the remnants of teams from the tournament in the pub, the players agree to draw up squads from whoever is available. As the whistle blows and the haze from the previous night clears, the players look around at their squads seeing both former friends and foes. However, when the ball is kicked off, they quickly realize that doesn’t matter because they are all
united by their love of Blood Bowl!
Tournament Info:
The Bloody Ice Bowl will consist of 3 matches at 2 hours and 15 minutes each. Coaches will be paired at random for the first match and Swiss pairing for the rest of the matches.
Registration:
To sign-up email char245 @ gmail.com. Send payment via PayPal to char245 @ gmail.com. (Remove spaces in the email addresses)
What to Bring
* Set of Blood Bowl dice (three block dice, d8, d16), you must use the tournament provided d6s.
* Throw-in/Scatter/Pass templates
* 11s pitch (We will have some on hand, but extra is always appreciated!)
* A great attitude
* Models for your team (preferrably painted)
What You Get:
* 3 hilariously fun Draft 11s matches
* Pair of tournament d6s
* Pair of tournament poker chips
* Voodoo Tournament Series points
Rules:
* We will be using the Blood Bowl 2020 (BB2020) ruleset along with supplementary rules (Spike!, current GW FAQ)
* Post-match sequences will be ignored
* Player injuries and casualties reset after each match
* Time limit will be enforced, no overtime - coaches will receive a time warning at 15 minutes and then at 5 minutes. When time is called, the active player’s turn is immediately over. No passing Go, no collecting $200.
* If someone is slow-rolling to eat up time, ask for a timer.
Match Setup:
Matches are being played in the Winter. The Winter weather and Norsca Kick-off tables will be used. Each playing area will have a copy of these tables available.
Eligible Teams:
All currently available teams, NAF approved teams, and any new team that comes out in Spike! Magazine before the tournament.
Drafting:
In the Blood Bowl Draft format, each coach drafts a pool of twelve players from all of the available Blood Bowl player types:
* Each distinct player type may only be drafted once (e.g. one Wardancer is drafted)
* In the case of player types that are duplicated on different race rosters, all versions are available (e.g. both the Goblin Team's Trained Troll and Black Orc Team's Trained Troll can be selected)
* Draft order will be determined randomly. We will be using the ‘snake’ format (coach who selects first in the first round, chooses last in the second round)
* Drafting will continue for twelve rounds, giving each coach a pool of 12 available player types to choose from
Team Creation:
Coaches will have a budget of 1,150,000 GP to draft their team.
* Each team roster must consist of no less than 11 players, rosters are made from your 12 drafted players; subject to gold piece limitations
* Each of the twelve drafted player types is available for hire as a 0-1 positional
* Drafted players are hired at normal cost
* Team re-rolls may be purchased for 70,000 gold pieces
* Sideline Staff (Apothecaries, Assistant Coaches and Cheerleaders) and Dedicated Fans may be purchased as usual.
* ALL inducements are prohibited
* A player with the Bloodlust (X+) skill may bite any player on their team that normally has 1-16 availability (typically linemen)
* Animosity will be ignored
Skill Selection:
As play progresses, the drafted players begin to sober up and regain some of their forgotten skills. Before the first match of the tournament, one player may be given an additional normal skill. Before each subsequent match, either two players gain a Primary skill, or one player gains a Secondary skill. No player may have more than one additional skill throughout the tournament.
Scoring
Win: 18 points
Draw: 12 points
Loss: 6 points
Concede: -6 points
Other ways to gain points:
Touchdowns - 1 point per touchdown, max 3 per match
Casualties - 1 point per casualty (including fouls), max 3 per match
Tiebreakers: If there is a tie in points, the tiebreaker will be (in order): head-to-head score, touchdowns, casualties caused.
Event Schedule
Time What’s Happening
9:00am - 10:00am Player Drafting and rules overview
10:15am - 12:30pm Match 1
12:30pm - 1:30pm Lunch
1:30pm - 3:45pm Match 2
4:00pm - 6:15pm Match 3
6:30pm - 6:45pm Awards
Awards:
This is a share the wealth tournament! No one can win more than one award.
Champion (Most Tournament Points)
Most Touchdowns
Most Casualties
Wooden Spoon