Try as they might, players just can't seem to shake the gaze of the all-seeing Eye in the Sky! Will your team suffer the wrath of the all-seeing eye? Come early for a kickoff event the night before the Second Sight Charity Cup and find out!
Blood Bowl Sevens is a shorter, quicker version of the sport played on a smaller pitch by players who weren’t quite good enough to make it into the big leagues.
We will be using the official Second Season 7s rules from the 2021 Death Zone, as well as that manual's pricing for inducements (including no desperate measures allowed).
IN SHORT:
- All Blood Bowl 2020 races & rosters available from the Second Season Rulebook, Teams of Legend pdf, as well as the NAF-approved roster for Slann. The updated 2024 for rules the GW Chaos Dwarf roster are approved for this tourney, as well as all GW teams released prior to that time. No new rosters will be allowed after the Chaos Dwarves if one happens to be released by GW prior to the tourney.
- No star players are allowed
- 600,000 gp to spend on your team
- You must hire 7 and up to 11 players, and only 4 non-linemen types allowed
- Re-rolls cost double (they’re amateurs)
- Inducements must be bought at team creation, at the pricing provided in the Death Zone manual. No Desperate Measures, wizards, infamous coaching staff, or other inducements not listed in the Sevens Rules may be induced (see Death Zone p.93 for a full list of allowed inducements). You may add a free additional assistant coach to your roster, and the TO will provide you a free model to use that day.
SKILLS:
- Each team is allowed to give some players additional skills within the restrictions below.
- Each team chooses 1 player to be the Team Captain - they gain the Leader skill. The Team Captain can swap the Leader skill for any primary skill if they so choose.
- Teams will have a number of additional skills based on the Team Tier ratings.
- No player can be given more than 1 additional skill as discussed below (this includes the Team Captain, who already has his or her additional skill)
- Tier 1: 1 skill, must be a primary
- Tier 2: 2 skills, up to 1 of which may be a secondary.
- Tier 3 (Includes Lizards with no Saurus, Black Orcs with no Black Orcs and Underworld with no Skaven): 3 skills, up to 2 of which may be a secondary.
Weather table: normal.
We will be using Deathzone's "Match Events" to add some unexpected good or bad luck created by the Eye in the Sky. Each coach should roll a D16 at the start of each of their turns, after moving their turn marker but before activating any players. On the roll of a 1, something unexpected has happened and a Match Event is triggered. The coach of the active team rolls a D8, and the other coach rolls a D6. Both then consult the table (will be provided that day) to see which of the Match Events has been triggered. Once a Match Event has been triggered, it comes into effect immediately, and no further Match Events will trigger for the remainder of the half - they can trigger in the next half though. Note: As this is a sevens tourney, any Match Event that uses the 11 player number as a component will be changed to instead be 7 players.
SCHEDULE:
6:00 - 6:30 Registration
6:30-7:45 Game 1
8:00 - 9:15 Game 2
9:30 - 10:15 Game 3
10:30 Awards Presentation
PAIRING AND SCORING:
The first round of matches will be randomized. Each following round will be determined through Swiss pairings. Points are awarded as follows:
Win - 3 points
Draw - 1 point
Loss - 0 points
Tiebreakers are as follows: TD for, CAS for, TD differential, CAS differential, Nuffle (coin flip)
PRIZES:
1st Place
2nd Place
Most Touchdowns
Most Casualties
Stunty Cup (Tier 3, if multiple teams play)
THINGS TO BRING:
Your Blood Bowl Team (painted if you please - borrowing a team is also possible, email me)
Dice (extra sets will be on hand)
5copies of your roster (one for tournament records, one for you, one for each opponent)
Each participant will also receive a themed model to use as a free assistant coach for the tourney.