Tournament Format: Blood Bowl 11’s
15 Awards, 11 Raffles, 40 Swag Packs, Player Cap 40
1. Eligibility:
Participants in this tournament automatically become members of the UCL,(Universal City League packet). Current “2nd Season” rules for BloodBowl including Deathzone.
Spike Magazines 11 to 17.
The Current GW Official Errata & Designer’s Commentary from Nov. 2023. (If a new errata is released before the tournament, we will use the updated rules)
GW, NAF, Texas Block, Baron dice, UCL Dice will be allowed. You are required to share dice with your opponent if requested. Dice checks are upon requests.
PayPal payment sent to guzdiaz94@gmail.com of $40 towards prizes, raffles, and swag packs
2. Registration:
Teams in the tournament are allotted 1,200,000 gold pieces (gp) to assemble their rosters. They must recruit a minimum of 11 players. Any leftover gold at the roster formation stage will not carry over, ensuring fairness among teams. This means that all teams will start with the same Current Team Value (CTV), which determines inducements and favors from the Blood Bowl deity, Nuffle.
A Star Player has to start somewhere. In this tournament, it's all about the rookies and witnessing the birth of potential star players. That in mind, there is no room for stars in this tournament.
Each coach receives and starts with 1x Rookie Tom model. The stats of Rookie Tom are chosen from a list that the coach decides BEFORE the start of the tournament. This model does not count as part of your minimum player roster.
3. Tournament Schedule:
10:00 to 10:30 – Registration
10:30 to 12:45 – Round 1
12:45 to 1:45 – Break
1:45 to 4:00 – Round 2
4:00 to 4:15 – Break
4:15 to 6:30 – Round 3
6:30 to 6:45 – Break
6:45 – Awards
4. Rookie Bonus:
In Rookie Bowl, there is always room in the spotlight for a player to shine. Each team will receive 1x Rookie Tom model and choose 1 data stat for that player BEFORE the start of the tournament. You must start Rookie Tom in the opening drive.
Name
MA
ST
AG
PA
AV
Skills
Tom (Speed)
9
2
4+
6+
8+
Jump Up, Leap, Sprint, Sure Feet, Loner (2+)
Tom (Agile)
5
2
2+
5+
6+
Stunty, Dodge, Side Step, Sneaky Git, Loner (2+)
Tom (Passing)
6
2
3+
2+
8+
Accurate, Pass, Running Pass, Sure Hands, Loner (2+)
Tom (Strength)
4
5
4+
6+
10+
Brawler, Mighty Blow (+1), Tackle, Throw Team-mate, Loner (2+)
Tier 1
3 Skill Points
Amazon, Chaos Dwarfs, Dark Elves, Dwarf, Humans, Norse, Shambling
Undead, Skaven, Underworld Denizens, Wood Elves, High Elves, Lizardmen
Tier 2
5 Skill Points
Black Orcs, Chaos Chosen, Chaos Renegades, Imperial Nobility, Khorne,
Necromantic Horror, Nurgle, Old World Alliance, Orcs, Slann, Tomb Kings, Vampires, Elven Union
Tier 3
7 Skill Points
Halflings, Goblins, Ogres, Snotlings, Gnomes
1 Skill Point for a Primary, 2 Skill Points for Secondary, no stat increase.
Rookie Tom may not be given any additional skills.
No more than 2 of the same skill may be added to your roster.
No more than 2 skills may be added to a player.
Color distinction is recommended. (eg. Blue=Block, Green=Guard, etc.)
5. Structure:
Swiss Round Tournament with 3 rounds, following resurrection rules (SPP not gained). Keep track of your progress with a score sheet. Points awarded at the end of each match:
Win: 60 points
Draw: 30 points
Loss: 10 points
Losing by 1 Touchdown: +2 pts
Causing 1 more CAS from Blocking/Fouling than opponent: +2 pts
Clearing the pitch (Once per game): +5 pts
Winning by 2 Touchdowns: +2 pts
Winning by 3 or more Touchdowns: +3 pts
Finishing the game using all turns: +3 pts
6. Allowed inducements:
You can buy certain inducements with the cash you get to create your team. Some inducements are restricted to specific teams, as per Blood Bowl rulebook. No Death Zone inducements are allowed.
• 0-1 Halfling Master Chef (300k, 100k for halfling teams)
• 0-2 Bloodweiser Kegs (50k)
• 0-3 Bribes 100k (Bribery & Corruption teams, 50k)
• 0-2 Wandering Apothecaries (100k)
• 0-1 Morgue Assistant (100k)
• 0-1 Plague Doctor (100k)
• 0-1 Riotous Rookies (100k)
Nothing else is allowed, be it a Blood Bowl Rulebook or Death Zone inducement
7. Timing:
Strict time enforcement with regular 'Time Remaining' updates. Everyone will be given 2 hours and 15 minutes to complete their match. At which point you and your opponent will record as a ‘Draw’. In the event of stalling, a 4 minute timer may be implemented upon request to avoid the clock running down.
8. Tiebreakers:
The scoring system aims for accuracy in performance assessment. In the event of a tie in tournament points, ties will be resolved in this sequence:
Winning Percentage
Head to Head
Total Touchdown and Casualty Differences (TD Diff + Cas Diff)
Total Touchdown Difference (TD Diff)
9. Prizes:
Rookie (1st Overall): 1st overall