EVENT SCHEDULE
8:30am-9am Registration
9am-9:15am Game 1
9:15am-9:30am Break
9:30am-10:45am Game 2
11am - 11:15am Break
11:15am - 12:30pm Game 3
12:30pm to 1pm Awards
All Blood Bowl 2020 races & rosters available from the Second Season Rulebook, Teams of Legend pdf, Spike! Magazines and the 2022 Almanac, as well as the NAF-approved roster for Slann. The updated 2020 rules roster for any Spike! Magazine team is also approved for any race issued at least 30 days prior to the tourney
No star players are allowed
600,000 gp to spend on your team
You must hire 7 and up to 11 players, and only 4 non-linemen types allowed (your 0-12/16 positional)
Re-rolls cost double (they’re amateurs)
Inducements must be bought at team creation, at the pricing provided in the Death Zone manual. No wizards, infamous coaching staff, desperate measures, special play, or other inducements not listed in the Sevens Rules may be induced (see Death Zone p.93 for a full list of allowed inducements).
Tournament Structure: This is a Resurrection/Swiss style tournament. You will play both games.
Teams are tiered as follows:
Tier 1(2 Primary Skills): Amazons, Chaos Dwarfs, Dark Elves, Dwarfs, High Elves, Lizardmen, Norse, Shambling Undead, Skaven, Underworld Denizens, Wood Elves.
Tier 2(2 Primary Skills/1 Secondary Skill): Black Orcs, Chaos Chosen, Chaos Renegades, Elven Union, Humans, Imperial Nobility, Khorne, Necromantic Horrors, Nurgle, Orcs, Old World Alliance, Tomb Kings, Vampires, Slann.
Tier 3(2 Primary Skills/2 Secondary Skills): Goblins, Halfings, Ogres, Snotlings. Gnomes.
No player can receive more than one extra skill. You may choose a primary skill in place of a secondary skill for Tier 2 and 3 teams.
NAF 2025 Tournament Rules are in play (inducement and skill related items specific to the event are clarified under Team Creation)
The Exhibition Prayers to Nuffle Table will be utilized (Core Rulebook p. 103)
Rounds will be 1 hour and 15 minutes. Once time is called, please complete turns so that each player has an equal number of turns for the game.
Casualties may be scored by Block, Blitz, Foul, Crowd-Push, Secret Weapon, Stab, Vomit, the usage of Skills or Mutations that aid in creating an opponent injury (Arm Bar, Diving Tackle, Prehensile Tail), TTM Collisions, or Star Player Special Actions that target opposition players. You do not score them for hurting your own team members.
TOURNAMENT RULES AND SCORING
Teams will be ranked after each match using a point scale (0-85 potential points):
Winning the Match = 75 Points
Tied the Match = 30 Point
Losing the Match = 0 Points
Blowout Bonus = 5 Points (win by 2 or more TD’s)
Smackdown Bonus = 5 Points (inflict 2 or more CAS more than your opponent did)
Kept It Close Bonus = 10 Points (lose by only 1 TD)
Shutout Bonus = 5 Points (give up 0 TD to opponent)