EVENT SCHEDULE
5:00 to 5:15 pm Registration
5:15 to 7:00 Game #1
7:00 to 7:30 Break
7:30 to 9:15 Game #2
9:15-9:30 Awards
Team Budget: Teams will be created using 1.2M gold crowns and must contain 11 players before any inducements are purchased. Teams may roster up to 16 players.
• Inducements: All inducements in the Dungeon Bowl 2021 rulebook on pages 77-79 are fair game as long as prerequisites are met. Inducements from Blood Bowl and Death Zone may not be used, including no stars.
• Tournament Structure: This is a Resurrection/Swiss style tournament. You will play both games with your full roster.
• Skills: Each team is allotted 36 SPP to spend on either Primary or Secondary Skills based on the chart on page 59. Each Primary Skill costs 6 SPP and each Secondary Skill costs 12 SPP. Random skills and characteristic improvements will be prohibited. You may stack skills if you want to do so.
Let’s Get on With It: After about 45 minutes of play, an alarm will sound. The College of Magic will then put balls in every remaining chest if a ball is not found by then, so the next chest opened will have the ball in it. Once the ball has been found, every remaining chest reverts back to a trap and will explode as normal.
After 1:45, if neither team has won, the game is declared a draw. The College of Magic will give you ample time warnings.
The dungeons will be set up prior to the tournament. The placement of the portals and chests will be determined by the player as described on page 24.
Chests will operate slightly differently than described in the rulebook. Instead of opening the chests, players will blindly draw glass beads from a felt bag containing five red beads symbolizing the bomb, and one clear bead symbolizing the ball.
Portals will be color coordinated with a special colored d6 to make finding the correct portal easier during game play. (This is subject to change, in which case, we will use a standard d6)
As the adventurers came looking to loot the Treasure Trove Keep, the only room tile in play will be the Treasure Room. This will function nearly identically to the Treasure Room as described on page 28, except that teams will earn 10,000 crowns for each gather funds action performed in the room. No player may perform the gather funds more than once per game, as they would be weighed down too much by the gold to continue participating in the game. If a player that has gathered funds suffers a “Magical Mishap” the gold they were carrying is lost with the player.
TOURNAMENT RULES AND SCORING
Teams will be ranked after each match using a point scale discussed below:
Win = 75 points
Tie = 30 points
Loss = 0 points
Smackdown bonus (inflict 2+ more CAS than opponent) = 10 points
Looter Bonus (gather at least 30,000 gold crowns) = 10 points
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