Schedule
10:00-10:30 Registration/Announcements
10:30-12:45 Round 1
12:45-1:45 Lunch
1:45-4:00 Round 2
4:00-6:15 Round 3
6:15-6:30 Awards
Roster Building
Gold: 1.15mil
Inducements allowed: Bribes, Chef, Kegs, Team Mascots, and Riotous Rookies
-No Star Players, Mercenaries, Wizards, Giants, or any other inducements allowed.
Skills: Each tier is allotted an amount of skill points. Different skills cost more or less skill points to purchase based on skill tier and the player’s access. Both the primary costs and secondary costs are listed. If a skill tree is not available to a particular player then they cannot take it as usual. Any player may have up to 2 additional skills. No stacking tax.
Example: A human lineman wants strip ball, a general skill. Because strip ball is B tier and general skills are a primary tree for human linemen, it will cost 3 skill points for purchase. If an ogre wants the same skill, it will cost double because general skills are secondary trees for them so it will be 6 skills points.
Race tiers
Tier 1 (17 skill points): Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, Imperial Nobility, Norse, Orc, Undead, Skaven, Underworld, Vampire, Wood Elf
Tier 2 (23 skill points): Black Ork, Pro Elf, Gnome, High Elf, Lizardmen, Necromantic, Old World Alliance
Tier 3 (29 skill points): Chaos, Chaos Pact, Goblin, Halfling, Khorne, Nurgle, Ogre, Slann, Snotling, Khemri
Skill tiers
A tier (4 skill points if primary, 8 if secondary)
-dodge
-block
-guard
-horns
-leader
B tier (3 skill points if primary, 6 if secondary)
-defensive
-sidestep
-sneaky git
-dirty player
-strip ball
-sure hands
-tackle
-wrestle
-claw
-extra arms
-iron hard skin
-two heads
-accurate
-nerves of steel
-on the ball
-pass
-juggernaut
-mighty blow
-stand firm
C tier (2 skill points if primary, 4 if secondary)
-catch
-diving tackle
-jump-up
-sprint
-sure feet
-dauntless
-fend
-frenzy
-pro
-kick
-big hand
-disturbing presence
-monstrous mouth
-prehensile tail
-tentacles
-dump-off
-cannoneer
-cloud burster
-brawler
-break tackle
-grab
-strong arm
D tier (1 skill point if primary, 2 if secondary)
-diving catch
-leap
-safe pair of hands
-shadowing
-foul appearance
-very long legs
-hail mary pass
-running pass
-safe pass
-fumblerooskie
-arm bar
-multiple block
-pile driver
-thick skull