Information
Royal Open VI
Where: The Geekery 12616 W 62nd Terrace #117, Shawnee, KS 66216
When: December 15th, 2024. 11:00 AM
Cost: Free, $10 if you do not have a NAF membership
Rules
NAF Rules for Tournaments 2024 Teams of Legend (only the High Elves, and Tomb Kings teams)
Blood Bowl Second Season (2020) Core Rules
Deathzone (2020) Rulebook
Spike! Magazine Issues 11-18
May 2024 FAQ/Errata- Future errata released before December 10 will be used
All races found in the above rules are allowed.
Resurrection-style Tournament (injuries are healed in-between matches)
All casualties will count
The following inducements are NOT ALLOWED:
Special Play Cards, Wizards, Journeymen, Mercenaries, and Halfling Hot Pot
Mega-Stars may only be taken by tier 4 teams, The following Star Players are mega-stars
Bomber Dribblesnot, Deeproot Strongbranch, Griff Oberwald, Hakflem Skuttlespike, Kreek ‘the Verminator’ Rustgouger, and Morg ‘n’ Thorg, Cindy Piewhistle, Skitter Stab-Stab, H’thark the Unstoppable, Dribl and Drul
Royal Open VI will use a custom kickoff table. To determine the kickoff event, roll a d8 and the result is as follows
Roll
Event
1
Get the Ref: Each team gains a free bribe inducement. This bribe must be used before the end of the game or it is lost
2
Time Out: If the kicking Team’s Turn Marker is on Turn 6, 7, or 8 for the half, both coaches move their turn marker back one space. Otherwise, both coaches move their turn marker forward one space
3
Solid Defense: D3+3 players on the kicking team may be removed and set up again in different locations, following all of the normal set-up rules
4
High Kick: One open player on the receiving team may be moved any number of squares, regardless of their MA and placed in the same square the ball will land in
5
Cheering Fans: Both coaches roll a D6 and add the number of cheerleaders. The coach with the highest total rolls on the Exhibition Prayers to Nuffle table
6
Brilliant Coaching: Both Coaches roll a D6 and add the number of assistant coaches. The coach with the highest result gains one team reroll for the duration of the drive. In case of a tie, neither coach gains a re-roll
7
Changing weather: make a new roll on the weather table and apply the result. If the weather conditions are “perfect weather, the ball will scatter before landing
8
Quick Snap: D3+3 open players on the receiving team may immediately move one square in any direction.
Team Creation
You are given 1,110,000 gold pieces to build your team. Additionally, a Tier 1 team receives 5 skill points, a Tier 2 team receives 6 skill points, a Tier 3 team receives 8 skill points, and a Tier 4 team will receive 10 skill points. You may purchase a primary skill for 1 skill point, or a secondary skill for 2 skill points. A Tier 3 or 4 Team may roster 1 star player after rostering 11 players. Tier 1 and 2 teams may not recruit star players. Only a Tier 4 team may recruit mega stars. The highlander rule is not in effect
Tier 1-5 skill points, no player may have multiple skills assigned to them
Dwarfs, Chaos Dwarfs, Wood Elves, lizardmen, Amazons, Dark Elves, Shambling Undead, Vampires, Skaven
Tier 2-6 skill points. One player may have two skills assigned to them
Norse, Underworld Denizens, High Elves, Pro Elves, Black Orcs, Humans, Orcs
Tier 3-8 skill points, two players may have two skills assigned to them
Chaos Chosen, Khorne, Nurgle, Chaos Renegades, Slaan, Necromantic Horror, Tomb Kings, Imperial Nobility, Old World Alliance
Tier 4-10 skill points, there is no limit to the number of skills assigned to a player
Haflings, Snotlings, Goblins, Ogres, Gnomes
Schedule
1030-1100: Registration
11:00-12:15: Round 1
1:15-2:15: Lunch
2:15-4:30: Round 2
4:30-6:45: Round 3
Scoring
Win: 30 points
Tie: 15 points
Loss: 0 points
Tiebreaker points-these will be used to break ties between players with an equal record, not count towards your overall score.
Score 2 or more touchdowns: 1 point
Outscore your opponent by 2 or more touchdowns: 1 point
2 or more casualties: 1 point
Out-casualty your opponent by 3 or more casualties: 1 point
Finish your match on time: 2 points
Your team is painted and based: 5 points, once per tournament