Copenhagen Team Draft 2024
The Rules are ATV No Stars
Team creation is referenced in the bottom of this bio.
The tournament consists of squads of 2 coaches.
If you don't have a partner for a squad then contact us and we will try to put you in contact with other coaches.
Besides those details we have the following exceptions and amendments as listed below.
4 round tournament with a funky draft of all teams before round 1.... oh and fun lots of Blood Bowl fun.
Date
November 23 2024
Venue
Blågårds Plads 5 2200 København N
Price and Registration
Payment equals registration: the price is 150DKK/ 20 € per coach
Payment should be no later than November 10th 2023
Pay on mobilepay nr: 24418184
Please include the following info:
Squad-name,
NAF-name
NAF-number.
For any questions contact us on messenger og write in the event
The Draft
There will only be one team for each race, unless the number of participants exceeds the number of races. Before round 1 all squads are randomly given a number between 1 and x( x is the number of squads in the tournament). The first squad gets to choose their team-race first and their second team-race last, nr 2 squad gets to choose second and second to last and so on.
If there are above 12 attending squads the number of teams for the draft will be increased. For each extra squad above 12 attending, 2 extra non-stunty teams will be added from the pool of teams we have miniatures for.
The organizers will try to provide a competitive roster for each race, however you will get 45 min to adjust your roster, and formulate a strategy for your squad. We hope experienced coaches will give the less experienced a hand with roster creation.
After all rosters are locked, we will draw the first round at random and the opponents within the squads at the first round are also chosen at random. The rest of the rounds are completed as per normal tournament rules and everyone keeps their initial team.
Game time is 2 hours and 15 min.
All matches must be finished 15 min before the next round, or the organizers become sad… sad organizers are predisposed to make evil rulings.
Pairing
First round is a random draw. Subsequent rounds will be swissdraw. The best placed squads will be seated on the tables with the lowest numbers. The best placed coach within each squad plays against each other.
Points are for win/draw/loss are 2/1/0.
Tiebreakers are (can be changed up until the draw has been made):
Squad Points
Opponents score
Net TD
Net Cas
The cards:
All coaches have access to the 6 following cards each one can be used once during each game.
Schedule
08:30 venue opens
09:00 Registration
09:15 The big draft, Choosing your team
10:00 Tweaking your roster
10:30 BOOM ! Game 1
12:45 Lunch break
13:30 BOOM ! Game 2
15:45 halftime-break
16:00 BOOM ! Game 3
18:15 Dinner!... break.
19:00 Bom.. Game 4
21:15 Artificial break were the organizers figure out the score (program)
21:30 Prizes - lots of prizes!
22:00Everything is definitely over, and you can go out for drinks, home or just that special place that makes you happy
what do I get for my money? Prizes, snacks and fun stuff!
We will provide cheap drinks as well!
Miniatures
Since you do not know which race you are playing, we will bring one of each race. However bring your favourite team. There is a good chance you will get it, and it reduces the complexity in borrowing out a lot of teams.
The finer print
The four minute rule is not enforced, but if the game is not proceeding according to the time schedule, the organizer may require that the rest of the game be played using a timer(battle-clock). Any coach can request a timer at any time.The organizers strongly recommend introducing a timer, if the second half has not started after 1 hour and 15 min start a timer.
Teams and skills
All inducements must be on the roster.
All skills must be chosen before the draw for round 1 is made.
All teams are considered equal in TV despite actual TV.
All teams listed in the rules are available.
All injuries are reset after each game. Each game will start with a fresh roster.
Dice
Dice must be easily recognized. If a Coach cannot accept your dice, you must agree on standard dice.
If a Coach requests to use your dice, you must "share" dice.
Everything else
If it is not listed here, please ask.
If in doubt the Organisers have the final word.
Best regards.
Iltempogigante, jew, EnAndreassen, Morstad og Jaqra
General rules:
We play by the official second season rules and recommendations following “Rules for NAF Tournaments 2022” – including the one extra race (Slann):
https://www.thenaf.net/.../NAF-Rules-for-Tournaments-2022...
All the Races can be found here: Current teams
Recommended roster tool for team building:
https://bbtc.pl/
The tournament is a resurrection and no progression tournament, so every game is played with the roster you create before the tournament starts.
Team Creation:
Every team gets 1,100,000 GPs to spend in accordance with the standard rules for creating a blood bowl roster.
Inducements:
Any inducements bought are added permanently to your roster and bought from the teams Gold Pieces (GPs).
Assistant coaches, Bribes, Cheerleaders, Halfling Master Chef, Mortuary assistant, Bloodweiser kegs, Riotous rookies, Plague doctor and Weather mage are allowed.
Teams with the Bribery and corruption rules: Black Orcs, Goblins, Snotlings and Underworld purchase bribes at a prize of 50.000 gp.
A team with the Sneaky Git skill, can not also hire a Bribe.
Teams with the Halfling thimble cup rules can purchase a Halfling master chef at a prize of 100.000 gp.
Skills and SPP:
All teams get Star player points (SPP) to purchase skills
A chosen Primary skill can be given to a rookie player for 6 SPP.
A chosen Secondary skill can be given to a rookie player for 12 SPP.
A player that has already been given one Skill, can be given a second Skill in the form of:
a chosen Primary Skill for another 8 SPP.
or a chosen Secondary Skill for another 14 SPP.
No player can be given more than two extra skills.
SPP for Gold
It is possible to convert up to 12 SPPs into GPs used for team creation or inducements.
Exchange rate is 3 SPPs for 20.000 GPs.
Examples and clarification
Picking Guard on a Longbeard as a Primary skill costs you 6 SPPs.
You may then pick a second skill on the Longbeard you already gave Guard. This could be Stand Firm as a second Primary skill for the price of another 8 SPPs, for a total of 14 SPPs.
Or you could pick Side step as a Secondary skill 14 SPPs for a total of 20 SPPs.
You might pick Block on an Ogre as a Secondary skill for 12 SPPs.
You may then pick Frenzy as another Secondary skill on the Ogre you already gave Block – for the price of another 14 SPPs, for a total of 26 SPPs.
Tiers:
Tier 0 – 36 SPPs
Amazon, Dark Elves, Dwarves, Lizardmen, Shambling Undead, Underworld Denizens, Vampires, Skaven
Tier 1 – 42 SPPs
Norse, Chaos Dwarf, Necromantic, Orcs, Wood Elves
Tier 2 – 48 SPPs
Elven Union, Human, Khorne, Chaos Renegades
Tier 3 – 54 SPPs
Chaos Chosen, High Elves, Imperial nobility, Khemri Tomb Kings, Old World Alliance, Slann
Tier 4 – 60 SPPs
Black Orc, Nurgle, Gnomes, Snotling
Tier 5 – 66 SPPs
Goblins, Halflings, Ogres
Updates happen on the Facebook event