What is
Nufflesgiving?
It’s time to celebrate Nuffle’s 2nd favorite holiday! Let’s get together and have some Blood Bowl and some good food!
This event will be 3 rounds and will use the updated rules as presented further in this document. These rules are subject to change if GW changes anything.
Chaos Dwarves will be using the new rules from the new release.
The registration fee is $20. For this you will be provided a set of custom D6 and each coach will receive one ticket towards the raffle.
REGISTRATION IS CAPPED AT 24 PEOPLE! Sign up early!
If you have any questions, comments or concerns, please email
Kilowoggy@gmail.com
Turkey Time Rule
Everyone gets a free turkey!
That’s right… just for showing up, you get a free miniature turkey.
The other team is looking to gobble your turkey down, so you must keep him safe.
Each kickoff, each team’s turkey pops up from the trap door on your side.
Turkeys do not take up space, you can enter the same space as a turkey without having to interact with them.
Turkeys behave like balls except they can’t be thrown past quick range.
If you are HOLDING your turkey at the end of the drive, you get 2 extra Bonus Points (Not scores). If you are HOLDING the opponent’s turkey at the end of the drive, you get 3 Bonus Points. If you slaughter the opponent’s turkey, you get 5 Bonus Points.
Slaughtering a Turkey – If a player is holding the opponent’s turkey, they may take an action to slaughter it. Roll a D6 and add the player’s strength. On an 8 or higher, they’re slaughtered. On a 1, the turkey escapes. They fall to the ground and deviate.
If a turkey is slaughtered, it is gone for this game.
EVENT DETAILS
Nufflesgiving
Date: 11/23/2024
Located at : Parkway Food Hall
Location: 700 Ken Pratt Blvd #200, Longmont, CO 80501
Scheduled Start: 11:30am
Estimated End: 7:00pm
Team Creation
You will have 1.2 million GP to spend on roster creation and must hire a minimum of 11 players. Any unspent cash at roster creation will be lost and all teams will be considered having the same Current Team Value (CTV) for the purpose of inducements and Prayers to Nuffle.
Gold may also be used to buy rerolls, assistant coaches, cheerleaders, apothecaries, fans, and approved inducements as specified later.
This is a resurrection tournament, so no SPP are gained, and injuries, casualties or deaths do not carry on from one game to other.
Undead, Necromantic and Nurgle teams may apply the Masters of Undeath and Plague Ridden special rules. Players added to a team roster because of those special rules are removed from the roster at the end of that game.
Teams will consist of a minimum of 11 players and a maximum of 16 players, including star players.
Star players can only be induced after 11 regular players have already been rostered. See further information regarding star player restrictions, Star players cannot be given extra skills from the team’s skill budget. If both opposing teams are fielding the same star player in a game, both star players are allowed to play.
***Only one Star player may be taken on any roster***
AND SKILLS Teams are separated into four tiers, and each given different skill options.
There is no stacking of skills, and you may not purchase stat increases.
Skills can only be taken 4 times per team. Having 5+ of the same skill is not allowed.
Existing skills are not considered in this limit.
THE SLANN TEAM IS NOT ALLOWED IN THIS TOURNAMENT.
Amazons, Dark Elves, Dwarves, Lizardmen, Orcs, Shambling Undead, Skaven, Underworld Denizens, Wood Elves.
Tier 1 teams are provided 6 Points
Chaos Dwarves, High Elves, Human, Necromantic Horror, Norse, Tomb Kings, Vampires.
Tier 2 teams are provided 8 Points
Black Orcs, Chaos Chosen, Chaos Renegades, Elven Union, Imperial Nobility,
Khorne, Nurgle, Old World Alliance.
Tier 3 teams are provided 10 Points
Gnomes, Goblin, Hafling, Ogre, Snotling.
(Gnomes are Tier 4 for the time being. This may change.)
Tier 4 teams are provided 12 Points
Primary Skills are 1 point
Secondary Skills are 2 points
Regular Stars will be a penalty of 4 points
Mega Stars will be a penalty of 6 points
INDUCEMENTS
You can buy certain inducements for your team.
Some inducements are restricted to specific teams.
Please check the Blood Bowl rulebook.
ALLOWED INDUCEMENTS
0-1 Halfling Master Chef 300k (100k for halfling teams)
0-6 Assistant coaches 10k each
0-12 Cheerleaders 10k each
0-2 Bloodweiser Kegs 50k each
0-3 Bribes 100k each (Bribery & Corruption teams, 50k)
0-2 Wandering Apothecaries 100k each
0-1 Morgue Assistant 100k each
0-1 Plague Doctor 100k each
0-1 Riotous Rookies 100k each
Star Players
To induce a regular Star, you will have a penalty of 4 points from your total.
A Mega Star will have a penalty of 6 points from your total.
*** Only one Star Player is allowed on a team ***
Mega Stars are the following:
Bomber Dribblesnot
Cindy Piewhistle
Deeproot Strongbranch
Griff Oberwald
Hakflem Skuttlespike
Kreek “The Verminator” Rustgouger
Morg ‘n’ Throg
Registration
Process
More info at… nowhere, just email me.
You can send payment, NAF ID and email to Paypal: BigDealSWAG@gmail.com
Send Rosters to Kilowoggy@gmail.com
Each event is $20 if registered at least a week before the event.
At the door it will be $25.
Please notify me if you have any intention in coming.
Things you need to
Your painted Blood Bowl Team
Your team is required to be easily distinguishable: Numbered, Painted, Different models for positions, etc
4 Copies of your roster
Blood Bowl Pitch
Block Dice
These are expected to be easily readable
by your opponent. TO has final call if there’s an issue.
MISC
Rules and Guidelines
NAF Tournament Info
This is a NAF approved tournament.
More information can be found at TheNAF.net
Illegal Procedure
In the spirit of good sportsmanship, Illegal Procedures will not be called
Timing
The time limits WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.
The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the two hour time limit. He may insist on a timer being used and enforcing the 4 minute turn rule.
When time is called, you will play until each coach has had equal number of turns.
Dice
You are required to use the D6 provided by the event. Unless your opponent agrees to allow other dice.
Overtime
There will be no overtime played. If your game ends in a draw, it’s draw.
Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished. If this is an issue, please advise us.
Some discretion will be provided for new players or especially thematic teams.
Sportsmanship
We are here for the fun of the game, sportsmanship is not only encouraged from the coaches, it is required!
Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.
Tournament Organizer will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.
Spread the Wealth
A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. Tournament organizers reserve the right to adjust the awards based on previously explained reasons or extenuating circumstances.
Awards Presented
Champion - 1st place based on record and tie breakers
2nd - 2nd place based on record and tie breakers
Best Offense - Most TDs scored
Best Defense - Least TDs allowed
Most Brutal - Most CAS caused
Stunty Champion - Highest placed Stunty team (Stunty teams are Gnomes, Goblins, Halflings, Ogre and Snotling)
Back of the Pack - Lowest finish by coach who has finished all rounds as required.
Tiebreakers
Winner is determined by overall points including bonus points
Winning percentage
Strength of Schedule
Head to Head record
Net TDs plus Net CAS
Total TDs plus Total CAS
Bonus Points
To ensure a true winner,
bonus points are considered based on the following.
Touchdowns (Take the highest)
One TD less than your opponent (Keeping it close) – 2 points
Two more TDs than your opponent – 2 points
3 or more TDs than your opponent - 5 points
Casualties (Take the highest)
One more CAS than your opponent – 2 points
2 or more CAS than your opponent – 5 points
Available only once per round
One Turn TD – 5 points
Clear the Pitch - 5 points
Finish on Time – 3 points
End of Round
When time is called, play is halted only after both players end on even turns.
Example – It’s the 7th turn for the active player, but the other player
has not taken their 7th turn, then they would be given their chance to play it.
Questions?
Email - Kilowoggy@gmail.com
Website - BothDown.com (For now)