✭ TEAM DRAFT ✭
✭ BUDGET ✭
Coaches receive a Team Draft Budget of 600,000
copper pieces (cp) to spend on players, team
rerolls, sideline staff & inducements.
Sideline staff & inducements are limited to those
listed.
✭ PLAYERS ✭
● 7-11 total players per team
● 2-11 lineman players (0-12 or 0-16 positions)
● 0-4 non-lineman players
● Star Players NOT permitted
✭ TEAM REROLLS ✭
Cost double regular amount as per Death Zone p92
✭ SIDELINE STAFF ✭
# STAFF CP TEAM
0-1 Apothecary 80,000 Normal access
0-3 Assistant Coaches 20,000 Any
0-6 Cheerleaders 20,000 Any
0-5 Dedicated Fans 20,000 Any
✭ INDUCEMENTS ✭
# INDUCEMENT CP TEAM
0-2 Bloodweiser Kegs 50,000 Any
0-3 Bribes 50,000 Bribery &
Corruption
0-1 Mortuary Assistant 100,000 Sylvanian Spotlight
0-1 Plague Doctor 100,000 Favoured of Nurgle
0-1 Halfling Master Chef 100,000 Halfling Thimble Cup
0-1 Riotous Rookies 100,000 Low Cost Lineman
0-1 Bottles of Heady Brew (DZ p.39) 40,000 Tier 3
0-1 Team Mascot (DZ p.39) 40,000 Any
● Star Players NOT permitted
✭ TIERS ✭
TIER 1
Amazon
Chaos Dwarf*
Dark Elf
Dwarf
Elven Union
High Elf*
Lizardmen
Norse
Shambling
Undead
Skaven
Underworld
Denizens
Wood Elf
TIER 2
Black Orc
Chaos Chosen
Chaos Renegade
Human
Imperial Nobility
Khorne
Necromantic Horror
Nurgle
Old World Alliance
Orc
Slann**
Tomb Kings*
Vampire
TIER 3
Goblin
Halfling
Ogre
Snotling
Stunty Black Orcs
(no Black Orc
players)
Stunty Lizardmen
(no Saurus
players)
Stunty Underworld
(no Skaven
players)
* = Team of Legend
** = NAF Rules for Tournaments
✭ SKILLS ✭
Note that, due to the amateur nature of the game,
and the somewhat hit-and-miss team training
provided, the coach of a Blood Bowl Sevens team
has to work with what they are given...
TIER SKILLS
1 2 primary skills
2 3 skills (up to 1 may be a secondary skill)
3 4 skills (up to 2 may be secondary skills)
✭ RESTRICTIONS ✭
● Max 1 additional skill per player (no stacking)
● Max 1 of any additional skill per team e.g. max
1x player may gain Block per team
● Leader skill may not be selected
✭ PAIRING ✭
● Round 1 will be randomly drawn.
● Round 2 - 4 will be determined through Swiss
pairings.
✭ SCORING ✭
● Win 3 points
● Draw 1 point
● Loss 0 points
Tiebreakers: Strength of Schedule, TD differential,
CAS differential, Head to Head, Lowest Tier, Nuffle (coin flip)