This is a resubmission for this. I think the first attempt didn't work for some reason.
Other information:
Matches
- The tournament will be played in 4 rounds; with 1.25 hours to play each match.
- Random pairings in the first round; swiss for the following two.
- The tournament is resurrection with apothecaries working as normal.
- No Star Players or Special Play Cards.
Only casualties caused by blocking count toward the casualties stat.
Drafting a Team
- Budget: 600,000
- Players: Hire up to 4 positional players (including Big Guys), all others are “linemen.” Min. 7; max. 11
- Rerolls: normal cost x2 ea
- 0-6 Cheerleaders: 20,000 ea
- 0-6 Assistant Coaches: 20,000 ea
- Apothecary: 80,000
- Dedicated Fans: up to 6 at 20,000 ea
Qui participe
pour voir qui participe.
COMMENT S'Y RENDRE
Indique ton domicile dans ton profil pour voir le temps de trajet.
As part of a semi-progressive format, the major theme of this tournament will playout in the Pre-match and Post-match sequences:
Pre-match:
Prior to each round, advance one player as follows:
1. Choose one lineman player eligible to gain a skill this round.
2. Roll 2D6; on a 7 choose a Primary skill OR randomly select a Secondary skill to add to that player. (See separate table.)
3. On any result other than 7, the player receives a randomly selected Primary skill.
4. The player retains the skill unless Nuffle Dumped; a player may gain up to four skills this way.
Post-match:
Nuffle Dumped:
1. Roll D6 for each player that has gained one or more skills: roll above the number of skills, the player retains their skills and may gain another in the next round if desired.
2. Roll equal to or lower, Nuffle dumps all the player’s skills and they immediately return to rookie status, and may not gain a new skill in the next round.
As part of the Super 7s theme, one modification is made to the standard Sevens kick off table:
On a roll of 7 the result depends on the pips on the dice:
[1 & 6] A Bone for the Underdog: the team with fewer TDs, or if tied, with fewer players on pitch, gains 1 team reroll for the drive. Otherwise, it's Brilliant Coaching.
[3 & 4] Super 7s Bonanza: both teams gain 1 team reroll for the drive. [2 & 5] Nuffle Jumps on the Bandwagon: the team with more TDs, or if tied, more players on pitch, gains 1 team reroll for the drive. Otherwise, it's Brilliant Coaching.