It's wintertime in the Pacific Northwest, the days are short and the skies are grey, but don't despair, here's a ray of Blood Bowl Sevens shaped fun to lift your spirits! Five games of possibly the most fun version of Blood Bowl that exists, with a few twists that make it just like a day at the beach. During an English summer.
This will be the third running of the tournament. First time round we had no skills for any players, but to make up with that a custom weather and kick off table that had coaches scratching their heads in confusion and rage, what with wasps, donkeys and sewage.
Second time round we removed most of the custom rules, except for our beloved chainsaws. And we forgot to ban coaches from inducing mercenaries.
This time round, we're shaking it up again:
5 games of Sevens. Most of them are being played on the beach as usual, but the third round will be away from the beach, on the cobblestones behind the seedy hotels and pubs facing the seaside. Round 3 will follow the NAF Street Bowl rules (although no changes to team builds are permitted - standard Sevens team build rules are to be followed, as below). A custom kick off table will be supplied for Round 3 (closer to the 2020 Sevens Rules, as the current Street Bowl kick off hews closer to the 2016 variant).
Coastal weather table is in effect for all five rounds.
For round 5, one chosen non-loner player on your team will gain the Chainsaw and No Hands skills for one drive only - this player needs to be nominated while setting up your players for that drive. Note that this does *not* count as a Secret Weapon, unlike other chainsaws.
Team building:
Three stages.
First, build your team:
You have 600 TV for players and staff (players, apo, coaches and cheerleaders, and rerolls). Any money not spent at this stage is lost and cannot be used in the next stage.
Second, inducement stage:
100 TV for inducements, as per p93 of Death Zone. All inducements are permitted, with the exception of wizards and mercs. (Note that as extra rerolls cost 150k, you *cannot* buy them during the inducement phase)
Third: skills:
80k to spend on chosen skills only: primary skills are 20k, secondary skills are 40k. No player can have more than two skills, and no two players can have the same additional skills (no Guard spam, thank you very much!)
Prizes:
First Place (the "Iron Cone")
Most TDs
Most Casualties
Pandemonium
Stunty
Rookie