TEAMS
a- 3 games will be played (6 per team), with the first random draw and subsequent "Swiss" draws.
b- The teams will consist of two players who will have to use different races of which at least one is Stunty; the assets for the formation of the roster are shared between the two teams and amounts to 2,250k gp, with a minimum TV of 1,000k per roster.
Tier 1: Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, Lizardman, Norse, Orc, Shambling Undead, Skaven, Wood Elf
Tier 2: Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, High Elf, Imperial Nobility, Khorne, Necromantic Horror, Nurgle, Old World Alliance, Slann, Tomb King, Underworld Denizen.
Tier 3: Goblin, Halfling, Ogre, Snotling, Vampire
b- Each pair of teams at the start of the tournament will be able to acquire the following amount of primary skills overall with a minimum of 3 skills per roster (you cannot have secondary skills or characteristic increases), according to the following table:
# 2 Tier 3 team: 10 overall skills
# 1 Tier 1 team and # 1 Tier 3 team: 7 overall skills
# 1 Tier 2 team and # 1 Tier 3 team: 8 overall skills
INDUCEMENT AVAILABLE
• "Nercromancer" for Undead and Necromantic (free in the roster, the Zombie is valid only for the current game);
• “Bribes” (0-3);
• "Halfling Master Chef" (0-1);
• “Riotous Rookies” (0-1);
• “Bloodweiser Babes” (0-2);
• “Plague Doctor” (0-1);
• "Mortuary Assistant" (0-1);
• “Weather Mage” (0-1);
• “Star Player” (0-1) only one in all for a single Stunty roster and a maximum of 200k;
• “Prayer of Nuffle”: not available for purchase, to be used only in case of “Cheering Fans” on the kick-off table.
SPECIFICATIONS
• The “Magic Healing” rule will apply, ie all injured people (and any deaths) will be considered magically healed at the end of each match.
• the inducment purchase phase will not be used in the pre-game sequence;
• The illegal procedure will not apply unless both coaches agree.
• No paint level is required, but the miniatures of the participating teams must clearly represent their role.
• Each player must be self-sufficient for the material and will not be able to share their equipment with other players, in addition a container will be provided to store their personal effects.
SPECIAL RULE "It's Spring"
it will be played with the “Spring” weather table of the DZ.
SCORES
• Victory 9 points;
• Draw 5 points;
• Defeat 0 points;
• Cas inflicted 1 point up to a maximum of 2;
• TD scored 1 point up to a maximum of 2;
• Granted (do not let yourself be seen in our part again) -2 points;
In the case of equal points, these factors, in decreasing order of importance, will establish the positions:
Opponent Score;
TD difference;
CAS difference;
Total TDs scored;
Total CAS Inflicted;
Draw