5 games of Sevens, played next to the sea in the Pacific Northwest.
Coastal weather table is in effect.
Match 3 will be played using the Altar of Khorne special pitch rules from Spike! 13
For round 5, one chosen non-loner player on your team will gain the Chainsaw and No Hands skills for one drive only - this player needs to be nominated while setting up your players for that drive. Note that this does *not* count as a Secret Weapon, unlike other chainsaws.
Team building:
Three stages.
First, build your team:
You have 600 TV for players and staff (players, apo, coaches and cheerleaders, and rerolls). Any money not spent at this stage is lost and cannot be used in the next stage.
Second, inducement stage:
100 TV for inducements, as per p93 of Death Zone. (Note that as extra rerolls cost 150k, you *cannot* buy them during the inducement phase)
Third: skills:
80k to spend on chosen skills only: primary skills are 20k, secondary skills are 40k. No player can have more than two skills, and no two players can have the same additional skills (no Guard spam, thank you very much!)
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