REEMERGENCE BOWL is a 1 day, three game tournament. Reemergence bowl will adhere to the latest guidelines for all NAF tournaments published prior to 1 November 2021. The event will also follow Games Workshop’s most recent Designer’s Commentary and Teams of Legend documents. Any publications released by Games Workshop before November 1, 2021 (such as a new Spike! Magazine) are also eligible for use.
Rosters are purchased with a treasury 1,150,000 gold crowns. All inducements listed in the Blood Bowl 2020 rulebook are permitted except Mercenaries, Special Play Cards, and Wizards. As per the 2020 rules in tournament games you do not receive the 1 free Dedicated Fans. Note that during the pre-match sequence no extra gold crowns are awarded for teams with a lower team value.
Only Goblin, Halfling, Ogre and Snotling teams may take star players. These teams may take 0-1 Star Players, and only after rostering 11 regular players. Eligible Star Players are those in Blood Bowl: Second Season - The Official Rules and released in Spike! issue 11 onwards.
In addition to the starting skills on your roster all teams will have additional skills that they can add to their roster. These skills are all allocated to individual players prior to the start of the tournament so they remain relevant for all 6 matches. The secondary skill can be swapped to a primary skill if you wish. Skills are allocated as “new skill” rolls specified as either “primary” or “secondary” as per the Improvement Rolls table.
Tiers and skills
Tier
Teams
Skills
1
dark elf, dwarf, human, lizardmen?, orc, shambling undead, skaven, amazons, chaos dwarves, norse
4 primary / 2 secondary
2
imperial nobility, necromantic horror, wood elf?, underworld denizens, high elves, elven union
5 primary / 2 secondary
3
black orc, chaos chosen, chaos renegade, nurgle, old world alliance, khorne, slann, vampire, khemri
6 primary / 2 secondary
4
goblin, halfling, ogre, snotling,
7 primary / 3 secondary
Duplication of skills is restricted. You may not give two players the same combination of additional skills. I.e. you may not give two players block, but you may give a player block and another player block and fend. Players may only have up to 2 additional skills each. Statistic improvements and random skills cannot be selected.
Round 1 match-ups will be randomly drawn. In subsequent rounds, match ups will be determined using a ‘swiss pairing’ system.
After each round tournament points will be awarded as follows:
Win: 3 points
Draw: 1 point
Loss: 0 points
After round 3 final standings will be separated by the following tiebreakers:
Opponent Score - the sum of all opponent’s tournament points, also known as strength of schedule.
Net Touchdowns + Net Casualties
Net Touchdowns
Net Casualties
Touchdowns Scored
Casualties Inflicted
There will be awards* for:
The highest ranked coach
The highest placed stunty (Goblin, Halfling, Ogre or Snotling coach) coach ‘stunty cup’
The highest elf (pro elf, high elf, dark elf or wood elf) coach
The ‘meta-breaking’ coach