Chaos Card’s first ever Stunty cup.
Halflings, Ogres and Goblins will fight for the Stunty Cup against Underworld (no skaven) and Lizardmen (no Saurus)
1.2 million treasury to build your team ,from which you may spend up to 150k on skills. No stat boosts.
Players MAY stack skills with a maximum of one doubles skill per player.
No wizards or special play cards may be induced.
Halfling chef is 100k for halflings and 300k for other teams
Bribes are 50k for goblins and 100k for other teams
ANY star player* may be induced for any team.
*Only stars with the stunty skill or st5+ are permitted. Stars may not be given any additional skills.
Entry to The Summer Stunty Slam will be TBA
The event is being held at the Chaos Cards Tabletop Gaming Centre, 100 Sandgate Rd, Folkestone CT20 2BW. https://www.facebook.com/Chaos-Cards-Ta ... 909653027/
Parking locally can be found up Sandgate road. The Leas carpark is £3 for a day or the Bouverie Sq car park is £3.50 and right near the centre of town. This link may be useful.
http://www.folkestonetouristinformation ... olkestone/
What you need,
- A blood bowl team (preferably painted, but not required. Can loan teams to new players if required with notice)
- Two copies of team roster
- Dice and templates
-Pitch and dugouts
Tournament rules
- BB2016 https://www.thenaf.net/2017/05/naf-and-death-zone-2/
-1.2 million treasury from which you may spend up to 150k on skills. No stat boosts.
- No wizard, mercenaries or special play cards
- Star players allowed after 11 rostered players.
-Swiss system resurrection tournament.
-Piling On does not require a reroll.
Round 1 - Squig ball.
At the start of each teams turn the Squig will attempt to make a run for it. If it’s being carried by a player they will have to roll a D6, and on the roll of a 1 the Squig breaks free and bounces one square in a random direction. It does not cause a turnover. If no player has control of the Squig at the end of the turn it hops 3 times, resolving the same way you would a bouncing ball. If it bounces into an occupied square, and the attempt to pick it up is failed, the Squig bounces one additional time then stops.
Round 2 – Whose teem ar dey on?
The big guys on your team are fed up of only throwing their team mates
For this round you may use Throw Team Mate (TTM) on any opposing player with Right Stuff. This follows normal TTM rules but the opposing player must pass an unmodified ag roll to escape the big guy’s grasp.
Round 3 – Slippery Stunty Shenanigans
The pitches are now so covered in blood and guts that the groundsmen have abandoned trying to clean up and gone to the stands to enjoy the spectacle. Due to the slippery surface any player that attempts to go for it must roll for direction as per moving a ball and chain. In addition any player knocked down by a block or failing a dodge will slide 1 square in a random direction (use scatter template) if the square is occupied they stay where they landed.