Team Creation
Coaches have 600k to spend on players, backroom staff and rerolls. There are a number of rules to follow when creating a team –
• Teams must have a minimum of 7 players on the roster and a maximum of 11
• Coaches may hire no more than 4 specialist positionals on their teams. Everyone else must be the equivalent of linemen (the 0-12 or 0-16 position). No more than 2 players of the same specialist position may be on the same team.
• Rerolls cost double the normal amount, a Human teams rerolls for instance would cost 100k and not 50k
• No Star Players are allowed or Legendary side-line staff
• Coaches may hire Assistant Coaches, Cheerleaders, Apothecaries, Bloodweiser Babes / Kegs, Wizards and any 50k CRP cards
Games
The rule changes for BB7s are listed below. On the night there will be 3 games, each lasting no more than one hour. The turn around between games will be as quick as possible. The first round will be swiss and afterwards it will be done on Swiss.
7 Deadly Sins
This tournament takes place in the hallowed temple of Nuffle herself at a time of high penitence. Before each match, a player from each team goes and confesses their sins to the High Priest. The sin they confess within the confines of the temple will have a direct (and not always positive) impact upon the player.
At the start of each match, coaches should select a player from their roster. That player must be set up on the pitch at all times if possible. Roll a D8 and consult the chart below
1 Anger – Player is all rage! Gain the Frenzy skill.
2 Gluttony – Player is immensely fat! They gain +1S and +1AV but lose -2M
3 Greed – Player gains sure hands as they are quick to grab the ball. However, they won’t pass or
hand it off in any circumstance
4 Lust – This works the same as Blood Lust, only it’s a lust of another kind! If the lusty player fails
their Lust roll they must end near a player on their team. If they do, they spend the rest of
the turn making amorous advances to that player who does not take an injury roll but does
lose their tackle zones. Any player who fails a lust roll and does not end their turn next to a
team mate runs off the pitch chasing a Cheerleader. This does not cause a turn over.
5 Sloth – Player is very slow witted, gain the skills Thick Skull and Bone Head skill
6 Sorrow – Player feels bad about hurting someone in their last match. They will never commit a foul
and will always choose a push result if possible when blocking or blitzing.
7 Vainglory – Player is convinced they can do anything! Gain the Dauntless skill
8 Super Sinner – Roll twice more on the table but reroll an ‘8’ if you roll it again.
If you roll a skill you already have . . . tough!
At the end of the game, the player reverts back to normal having atoned for their sins. For the next match another of your players will go to the High Priest and confess a sin. However, you may not pick the same player again to receive ‘forgiveness’.