Tournament points are scored as follows for each match: * 3 points for a win * 1 point for a draw * 0 points for a loss Players on equal points after the final match will be separated in the final placings by ‘Strength of Schedule’ i.e. by adding up the total scores of their three opponents; the higher net total achieving the higher position. If scores remain tied, combined net touchdowns and net casualties will be used as a second tiebreaker. At the end of the tournament, the highest placed player will be crowned the first Steelbowl champion!
Notes sur la variante
Coaches have 1.2 million to spend on their teams. Inducements are not allowed with the following exceptions:
0-2 Star Players may be purchased for a team once the roster has 10 standard players on it’s roster
Halflings may purchase a Halfling Masterchef for 100K
Goblin teams may purchase up to 3 bribes at 50K each
Each team will be offered a skills package to enhance their players; this will be done on a tier system.
TIER 1 :Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Skaven, Undead, Wood Elf
TIER 2 : Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Necromantic, Nurgle, Slann
TIER 3 : Halfling, Goblin, Ogre, Underworld, Vampire
The packages will be as follows:
TIER 1 = 4 normal skills
TIER 2 = 4 normal skills and 1 double skill
TIER 3 = 4 normal skills and 2 double skills
You may not assign more than one additional skill to any player and star players may not have additional skills added. A single skill may not be assigned more than twice to players on the team.
February Frenzy Special Rule:
Once per match during a kick off but before the D6 and D8 are rolled. Coaches may declare they are using February Frenzy rule.
Only one coach may declare this per kick off. If both do the receiving team has priority.
The other coach has to wait until the next kick off chance.
For that coaches next turn all players gain the frenzy skill. This wears off once the turn finishes. The next turn is considered to be one taking taking place in the coach’s normal sequence of play, not the extra turn gained from a rolling a Blitz on the Kick Off table.
Star and players already with frenzy gain no bonus from this. Any player with the Grab skill may not use that skill during this turn as per normal rules.