Individual / Resurrection.
4 rounds, one day.
Games will last 2:30 hours max, if both players agree the 4 minute rule may be applied. If after the first hour and a half the second half has not yet been reached, the 4-minute rule will be mandatory.
09:00 - 09:30: Reception
09:30 - 12:00: First round
12:10 - 14:40 Second round
14:40 - 15:30: Lunch break.
15:30 - 18:00: Third round
18.10 - 20:40: Fourth round
20:40 - 21:00: Award of prizes
All teams must be represented by a miniature that represents the player properly and each positional must also be clearly recognizable.
All miniatures must be painted and their base decorated, with a mínimum color scheme allowing to distinguish clothe, armours and flesh. Any team who according to the organization does not meet the requirement indicated will not be allowed to opt to any of the prizes of the events.
Concessions:
If a concession occurs both players SHOULD IMMEDIATELY NOTIFY the referees. The winner will obtain the result that is in effect at the time of abandonment (unless judges consider otherwise, such as a concession / abandonment with a tie result.
Absence:
In the event of a missed match, the result applied will be 1-0.
AWARDS
• Champion of the tournament.
• Sub-champion of the tournament.
• TD Frenzy (most Tds scored).
• Blood Frenzy (most casualties caused).
• Best Stunty.
• Last classified (Wooden Spoon)
• Best painted team.
Raffle - At the end of the tournament there will be raffle among all participants.
IMPORTANT:
It is imperative that for the awarding of prizes, the winner of the prize must be present. If the winner of the prize has left before the award, it will automatically pass on to the next classified player according to the final standing.
Qui participe
pour voir qui participe.
COMMENT S'Y RENDRE
Indique ton domicile dans ton profil pour voir le temps de trajet.
The rules are according to the latest Living Rule Book 6.0. with the additional NAF rulings for tournies:
• 60K human catcher.
• Halfling team Treeman gets the timmber skill.
• The referee can argue the call.
• All NAF sanctioned Star players are to be allowed.
Teams must account for a minimum of 11 players, Star players do not count for calculating the initial 11 players of the team roster and they are added once the team already accounts for 11 players
Coaches will be able to grant extra skills to their players (according to tiers) follwoing these conditions
* Only one player can add up to a maximum of 3 additional skills.
* Only two players can add up to a maximum of 2 additional skills.
* Rest of players may only account for an additional skill.
Tier 1: 1.050.000 GP
8 skills (2 can be doubles).
Amazons, Dark Elves, Wood Elves, Chaos Dwarves, Dwarves, Lizardmen,Undead, Norse, Orc, Skaven
Tier 2: 1,100,000 GP
9 skills (2 can be doubles).
High Elves, Pro Elves, Chaos, Humans, Necromantic, Slann, Chaos Pact, Khemri, Nurgle, Underworld
Tier 3: 1,150,000 GP
9 skills (3 can be doubles).
Goblins, Halflings, Ogres, Underworld (without Skaven), Lizard Men (without Sauruses), Vampires.
Incentives are allowed, but the follwoing conditions apply:
• Special cards are not allowed.
• Star players are allowed only for tier 3 teams on a 0-1 basis.
• 0-1 Bloodweiser babes 50,000 GP. Hafling and Vampire teams may get 0-2.
• 0-3 Bribes 100,000 GP, Goblins and Underworld teams (without skavens) will be able to purchase them at 50,000 GP.
• 0-1 Hafling Chef 300.000 GP. Hafling teams can purchase for 50.000 GP.
• 0-2 Apothecaries at 100.000 GP. Vampire teams can purchase them at 50.000 GP.
• 0-1 Wizard 150.000 GP.
• Ogre teams will be able to align any number of Snotlings up to a maximum of 22 players, thus exceeding the limit of 16 players.
Adresse
Salón Multiusos de El Colorado
El Colorado, s/n, 11140