The tournament will use the ‘Competition Rules Pack’ (CRP) Blood Bowl rules. All 24 teams will be permitted, including Slann, Underworld (aka Underworld Denizens) and Chaos Pact (aka Chaos Renegades). No other races are permitted. In addition, we will be applying the changes from the latest edition of Blood Bowl and the Death Zone books as recommended by the NAF. Please read the NAF’s document on how these recent changes will affect NAF-approved tournaments: https://www.thenaf.net/wp-content/uploads/2017/05/NAF-Rules-Update-v1-3.pdf
Coaches have a treasury of 1,200,000 gold crowns to spend on their team. All teams start with a free Fan Factor of 5 and you can not buy additional Fan Factor with your treasury.
You may spend money from your treasury on inducements and these then become a permanent part of your team. All inducements from the CRP are permitted except Mercenaries and Team Wizards. Teams must hire 11 rostered players before adding Star Players. If you bring Special Play Cards, then these must be drawn at random at the start of each game, using the tables in the CRP. In the event of both teams hiring the same Star Player(s) then both teams are allowed the field the Star Player(s) at the same time. The new Star Players from Death Zone 1 & 2 are permitted as recommended by the NAF.
Teams are restarted after each game, i.e. injuries and deaths do not carry over; any SPPs and winnings earned are lost.
Besides the starting skills on your roster, you are also permitted to add additional skills to your players. You may pick a different number of skills depending on your team’s race.
The 24 available choices are divided into three tiers:
TIER RACE SKILLS
1 Amazon, Chaos Dwarf, Dark Elves, Dwarf, Lizardmen, Norse, Orc, Skaven, Undead, Wood Elves 4 SINGLE
2 Chaos, Chaos Pact, Elves, High Elves, Humans, Khemri, Necromantic, Nurgle, Underworld, Slaan, Vampire 5 SINGLE
1 DOUBLE
3 Halfling, Goblin, Ogre 4 SINGLE
2 DOUBLE
Note that skills are exactly as “New Skill” rolls specified, either “Normal” or “Double” as per the CRP Improvement Rolls table. Once a player gains a skill at the start of game 1 he will keep it for the rest of the tournament. A single player cannot be given more than one additional skill. Star Players may not be given additional skills. No stat increases are permitted and you may only take two instances of an additional skill.
At the start of the match do not roll on the weather table, it will always be ‘nice’. If you roll Changing Weather on the Kick Off table during the match, roll to see if the weather changes as normal.
Tournament points will be awarded as follows:
Win: 10pts
Draw: 5pts
Loss: 0pts
Conceding the match: -1pts
Adresse
Whipton Institute Social Club
Whipton Village Road, EX4 8AW