FORMAT
Individual / Resurrection.
4 rounds, one day.
SCHEDULE
9:30 Reception
10:00 First round (12:00 end)
12:15 Second round (14:15 end)
14:15 Lunch
16:00 Third round (18:00 end)
18:15 Forth round (20:15 end)
20:30 Award of prizes
AWARDS
* ALEABOWL II CHAMPION: The coach with the highest score obtained
* 1st RUNNER-UP: The coach with the second highest score obtained
* 2nd RUNNER UP The coach with the third highest score
* BEST OFFENCE: The coach who has scored the highest number of TD
* MOST VIOLENT: The coach who has been awarded the most casualties
* BEST DEFENSE: The coach who has had the least amount of TD s scored against him.
* BEST STUNTY: The coach with the best classified TIER 3 team.
* WOODEN SPOON: The coach with the lowest score obtained.
* BLESSED BY NUFFLE: The coach who has rolled the most double/triple skulls.
* ALEABOWL II SLAYER: The coach who has injured the most big guys
Should a player win more than one prize, they will keep their trophy but their subsequent miniature prizes will be given to the next runner up in the same category
* NUFFLES’ GIFT: For those who might think they could leave empty handed.. there is always an opportunity that Nuffle might delight you with a final surprise!
All teams must be represented by a miniature that represents the player properly and each positional must also be clearly recognizable.
Best painted team!
During the event, the organizers will view each one of the teams competing and will award points to them. A maximum of three points may be awarded to any team and these points will also count towards the final classification in case there should be any ties between participants.
1 point: all miniatures account for three basic colors.
1 point: all miniature bases are decorated.
1 point: miniautures include more details tan simply three basic colors and base decorations (transformations, lighting and shades, etc.)
All miniatures must be painted and their base decorated, with a mínimum color scheme allowing distinguishing clothes, armours and flesh. Any team who according to the organization does not meet the requirement indicated will not be allowed to opt to any of the prizes of the events.
Coaches must bring two copies of their rosters although the organization will also provide one as well.
Players must bring their Blood Bowl field and the necessary templates, LBR 6.0 rules, Pen and Paper and superglue “just in case”
more details can be found at:
http://www.bloodbowlforo.org/phpBB3/viewtopic.php?f=26&t=16331
Qui participe
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COMMENT S'Y RENDRE
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Tier 1 : 1.050.000
Amazons, Dark Elves, Wood Elves, Chaos Dwarves, Dwarves, Lizardmen, Undead, Norse, Orc, Skaven , Pro Elves
Tier 2: 1.100.000
High Elves, Chaos, Humans, Necromantic, Slann, Chaos Pact, Khemri, Nurgle, Underworld
Tier 3: 1.150.000
Halflings, Goblins, Ogres , Skinks (no sauruses, 1 Kroxigor allowed), Underworld (no skaven, just goblins and a Troll). Vampires.
SKILLS (none may be attribute improvements)
Tier 1: 5 Skills
Tier 2: 5 Skills (1 can be chosen as a double)
Tier 3: 6 Skills (2 can be chosen as a double)
Point System:
13 points for a Victory by 2+ Tds
11 points for a Victory by 1 Td
8 points for a Draw
5 points for a Defeat by 1 Td
3 points for a Defeat by 2+ Tds
-16 points for Conceding and the player is not eligible for any prizes
Tier 3 Incentives:
Ogre, Underworld goblins and Skink teams will account for a free apothecary
Goblin teams will account for a free bribe.
Halfling teams will account for a free Halfling Chef
Vampire teams will account for a free Bloodweiser babe
All of the tier 3 teams will be able to, as part of their team budget, hire inducements except for a Wizard and no more than 1 star player. These will remain the same for all games played during the tourney
Undead and Necromantic teams will not be allowed to raise any dead players from opposing teams.