Full details can be found on TFF, along with a download detailing local hotels, timetable, etc..
Brief outline of tourney rules below, full rules in download:
Rounds:
There will be 6 rounds over the two days: 4 on Saturday, 2 on Sunday (for a lie in and early finish).
Team Selection:
We will be using the CRP/LRB6. This won't change.
- All 24 NAF approved teams are permitted.
- Coaches have 1,100,000 Gold Crowns to spend on their starting team.
- All inducements are allowed (except Wizards and Special Play cards).
- Teams must contain at least 11 players before any Star Players can be added to the roster.
- The 24 permitted races are organised into four groups:
--- Group One:..........Undead, Wood Elves, Amazons, Dwarves, Lizardmen, Chaos Dwarfs, Dark Elves, Norse, Skaven, Orc.
--- Group Two:.........Necromantic, Human, Chaos Pact, Khemri.
--- Group Three:.......High Elf, Pro Elf, Chaos, Nurgle, Underworld, Vampire, Slann.
--- Group Four:.........Halfling, Goblin, Ogre.
Teams start with a number of additional skills based on which group they fall into, no additional skill may be taken more than twice:
- Group One:.......None.
- Group Two:.......1x Normal Skill, 1x Double Skill/Normal Skill.
- Group Three:.....2x Normal Skill, 1x Double Skill/Normal Skill.
- Group Four:.......2x Normal Skill, 2x Double Skill/Normal Skill.
Development:
SPP's need to be recorded during the tournament, exactly as in a league, on all players except star players. MVP however isn't bothered with. It is a good idea then to bring a properly presented BB team roster for use!
Players do not develop as a result of gaining SPP's, but there will be a prize awarded for the player with the most SPP's at the end of the tournament.
Otherwise, this is a normal resurrection tournament:
- All player injuries/deaths are annulled after each game.
- Fan factor does not change between games.
- Teams do not earn winnings for each game they play.
- Any remaining cash in the treasury may not be spent between games.
Before games 2, 3, 4, 5 and 6 start, once the draw has been made and coaches have had chance to view their opponents roster, coaches may add one Normal Skill to a player of their choice:
- This skill is kept until the end of the tournament.
- Skills may be stacked up to a maximum of two additional skills per player.
- No additional skill may be taken more than twice.
- Double Skills may not be taken after team creation.
Scoring:
Tournament points are awarded as follows:
- Win:.....3 points.
- Draw:...1 point.
- Loss:....0 points.
Tiebreakers will be:
- 1st:......Touchdown difference.
- 2nd:......Casualty difference.
http://cack-wargamesclub.net/index.php?name=ForumsPro&file=download&id=555