Ruleset: CRP - http://www.games-workshop.com/MEDIA_CustomProductCatalog/m780049a_Blood_Bowl_Competition_Rules.pdf
The Illegal Procedure rule will not be in use, nor is the 4 minute 'timer' rule.
Coaches have 1,100,000 GP to create their starting team rosters. Team rosters must consist of at least 11 players as per the normal rules.
No Inducements (inc. Star Players, wizards, master chefs etc) or special play cards are used. The exeption are: Halflings, who are allowed a Master Chef on their starting roster and Goblins, who are allowed to take bribes on their starting roster. The costs for both the Chef as the Bribes are the same as in the Inducements section of the CRP ruleset.
Star Player Points are in not use.
All casualties and/or deaths are healed between rounds. Healed players that have been given a skill will retain those improvements.
Player improvements are not counted towards Team Value, so in effect Team Value is fixed at the starting 1,100,000 GP for all rosters and therefore of no impact.
Chaos Pact, Slann and Underworld teams are allowed.
Ranking:
Win : 3 point
Draw : 1 point
Loss : 0 point
Tiebreaker: Net TD + Net Cas
Skill Progression.
Before round 1 you may assign three skills to three separate players on your roster. Before round 2 and round 3 you may assign two skills to two separate players on your roster. No player can get more than one extra skill during the tournament.
All skills are ‘normal’ skills. Before round 2 and 3 one of the skills may be a ‘double’.
All skills must be noted on the team roster you hand in to the organization.
Time schedule:
10:30 - 13:00 Round 1
13:30 - 16:00 Round 2
16:30 - 19:00 Round 3
Qui participe
pour voir qui participe.
COMMENT S'Y RENDRE
Indique ton domicile dans ton profil pour voir le temps de trajet.