The organization will be using the Portuguese National (LusoBowl VII) rulepack and reserves the right to change the rules, according to NAF decisions, if any will occur on the official documents. No change will occur after the end of the registrations period.
This will be an individual tournament, where a coach will play against another coach each round.
Resurrection: Any injury or death suffered by a player will be cleared after each match, and each coach will start their matches with the registered rosters.
Rounds:
The first round will be randomly sorted;
Following rounds will be sorted according to Swiss Draw.
Rules for Stalling won’t be applied.
THE RULEPACK IS UNDERGOING CHANGES AND WILL BE UPDATED SHORTLY
TIME & CLOCK
Each round will have the duration of 2h15. The clock for each round will be shown on a big screen.
Also, it is mandatory that each game of the round will be followed by a chessclocks, either by app ou physical one owned by the coaches: each coach will divide the total and will dispose of 1h, 7m and 30s to play his turns/actions.
A coach will be unable to do any voluntary actions if he runs out of time in the pool – ex.: cannot try to intercept a pass, but still will roll armour and injury rolls if an opposing player is knocked down.
If a player runs out of time in the pool, his opponent may not share his time!
The round ends when the time on the big screen ends. After that, any roll will not be considered and the score will be the one at the moment of the end of the round.
If, by any chance, the time on the chessclock exceeds the time on the big screen, the latter will prevail: to keep the track of time faithfully, it is recommended that the chessclock never stops, even in the case of referee intervention. Thus, it is also recommended for the coaches to check the time shown on the big screen.
After the pairings are drawn, if both coaches are ready, they can make the pre-match rolls and deploys before the clock starts. Nonetheless, it’s not allowed to start the first turn – or Blitz! – before the beginning of the round.
In an eventual delay of a coach to the table, the time of the delay will be subtracted to his time pool.
VICTORY POINTS
3 - Win
1 - Draw
0 - Loss
TIE BREAKERS
1- Strength of Schedule
2 - Net TD’s + Net CAS
3 - Most TD’s
4 - Head to Head (top 3)
5 - random
FAIR PLAY
Each coach must use the dices offered at the tournament, and dices placed at each table by the tournament organization.
Coaches must share dices if required by either coach.
Dices whose base isn’t totally settled are considered “cocked” and must be re-rolled.
Any player dropping out from rounds will not be eligible for prizes.
Any player conceding a match without proper cause will be banned from this event and it’s further editions.
FULL RULEPACK LINK: https://www.algarvebowl.org/sardinebowl/rulepack