6 (!!) rounds speedy Blood Bowl.
09:00 Door opens followed by registration
09:30 - 10:45 round 1
11:00 - 12:15 round 2
Pizzalunch
13:00 - 14:15 round 3
14:30 - 15:45 round 4
16:00 - 17:15 round 5
17:30 - 18:45 round 6
prizes and stuff
Entrance Fee:
25 euro's including lunch. 20 if you want to arrange or bring your own lunch.
BUBBLE Speedbowl 2526
The BUBBLE Speedbowl follows a Swiss format over one day of play. The rules below describe how teams are built, how rounds are scored, and how the event will be run.
We will be using the 2025 Blood Bowl Rules. Any F.A.Q. and Errata documents published before the 4th of April 2026 will be in effect.
This is a tournament following the matched play rules (page 110-111), no SPP are gained, and hatred, injuries, casualties or deaths do not carry on from one game to the next (formerly known as a resurrection style tournament). Players added to a Team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the game and do not carry on to the next game. (Rules on page 112-113 are partially replaced by below.)
Our main goal is to ensure all coaches can focus on having some swift fun, rolling dice, and enjoying great games in good spirit!
Teambuilding
Budget
To create your team you have 1.000.000 gold pieces budget.
The money can be spent on:
Teamplayers
Re-rolls
No Star-Players of any kind
0-3 Assistant coaches 10k
0-3 Cheerleaders 10k
0-1 Apothecary 50k for teams that are allowed an apothecary
0-1 Wandering Apothecary 100k for teams that are allowed an apothecary
0-6 dedicated fans 5k
0-1 mortuary assistant or plague doctor (if allowed by the team rules) 100k
0-1 riotous rookies 150k (for teams with lone cost lineman)
0-1 weather mage 25k
0-3 Bribes 100k (50k for teams with “Bribery and Corruption”)
0-1 Halfling Master Chef 300k (100k for halflings)
0-2 best Kegs 50k
This means no prayers to Nuffle, wizards, team mascots or infamous coaching staff are allowed.
Tiers
There are no tiers applicable. All teams receive 15 skill points.
After creation of your team, you can use these skill points in the following manner:
Spend 2 skill points to purchase a primary non-elite skill
Spend 3 skill points to purchase a primary elite skill.
Spend 4 skill points for a secondary skill
Spend 5 skill points for a secondary elite skill
No Stacking allowed
Note: Elite skills are marked with a gem icon as indicated in the rulebook on p. 120 and currently includes the Block, Dodge, Mighty Blow and Guard skills.
Disclaimer
Community insights, Games Workshop publications and NAF publications might prompt us to adjust the rules. This may include changes to the team building rules, clarifications on the rulebook or even house rules if needed. At the start of the tournament we will address these and we will make sure to have any changes like these clearly on the website in time for the event.
Tournament Format & Scoring
The BUBBLE Speedbowl 2526 will be played over six rounds using the Swiss system — all rounds are to be played on the Saturday.
Pairing
Round 1: Random draw — we’ll make sure you won’t face your league-friends in the first round.
Rounds 2–6: Swiss pairing. Final details might change due to software posibilities. This will be finalized before the tournament.
Pairings will be made available asap minutes before the round starts. Feel free to start when you know your opponent.
Timekeeping
You will get 60 minutes of playing time per game. The timer will keep running while setting up after a TD, before a new kick off. The only time it can be stopped is during half time. Note that setting up before the first and the second half is done with a stopped clock. If you are waiting for your opponent to make a decision or roll some dice it is allowed to press the timer and have them do this on their time.
When you run out of time you are only allowed to stand prone people up (do roll negatraits) and unstun players. No other actions are allowed.
We want to keep the schedule running smoothly so total game time will be limited to 75 minutes per round max. The (or a) hurry-up Song may get used and we reserve the right to call games if needed.
Both coaches share responsibility for finishing their match within the set time limit (1 hour per game).
Using a gameclock is mandatory. Chess clocks are available at the venue.
When the round ends (and the Hurry Up Song stops playing) NO MORE DICE MAY BE ROLLED AND NO MORE MINI'S MAY BE MOVED.
If your game isn’t complete, you and your opponent must agree on the final result — or the organisation will make that call.
We will be strict on time management to keep the tournament running smoothly. If you're using a game clock, the alloted game time is still leading. A game clock is a tool, not a rule.
Scoring
A win will get you 5 points, a draw is worth 2 point and a loss zero, nilch and nothing. A concession will be recorded as a 2-0 2-0 loss with -4 tournament points. A coach that conceded ie ineligable for any award.
Tiebreakers:
Total Time left on the clock after finishing your game(s)
Time left during Head-to-Head
Best of five dice off
If all else fails we can resort to good old bribery.
The BUBBLE tournaments are built on friendly competition, clear communication, and mutual respect.
We expect all coaches to show good sportsmanship and help make every match enjoyable for both players.
Dice & Rolling
Use dice that can be easily read from a distance.
Your opponent must always be allowed to roll using your dice if they wish.
Before starting the game, agree on what counts as a cocked die.
Probability calculators, odds apps, or digital aids that compute chances are not allowed during matches.
Marking Players & Keeping the Game State Clear
Before starting the game, discuss with your opponent how you will mark players who are Prone, Stunned, Activated, Distracted, or affected by other conditions.
The key point is simple: The state of the game must always be clear to both coaches.
You can use tokens, rubber bands, turning players around, or laying models down — whatever works best for both of you.
If you cannot agree, use the following defaults:
Activated players: turned around
Prone players: laid down face up
Stunned players: laid down face down
Other conditions (e.g. Distracted, Eye Gouged, Chomped, Take Root, Dodgy Snack, Thrown Player, or Bombs): use tokens or rubber bands colour coded as in the rulebook.
Finally, before you begin, agree on how you handle taking back moves.
Again, the goal is that the game state stays clear and correct at all times.
Models & Clarity
Proxies are not allowed.
If it looks like a goblin, it should be a goblin.
Positionals must be easily recognisable, ideally with colour-coded base rings.
If you’re unsure whether your team fits the standard, contact us beforehand.
If you field a non-painted team, your opponent gains 3 free Prayer to Nuffles for that game. This rule is not optional.
Behaviour & Disputes
If your team uses rules covered in something else than the main rulebook (Spike magazines and Errata's come to mind) make sure you have those physically on hand.
Keep it friendly — Blood Bowl is about dice and fun. Keep the drama on the pitch.
Any dispute that can’t be resolved between coaches should be referred to a referee or organiser.
The referee’s decision is final, and always made in the spirit of fair play and maintaining the event’s pace.
Unsporting behaviour may lead to penalties or disqualification.
Fair Play & Sportmanship
Prizes will probabely include: Winner, Runner Up, Wooden Speen, Most TD, Most Cas and Fastest Player.
Sign up by sending an email with your full name and NAF nickname to: davidtanjavandijk at gmail.com