PROLOGUE:
In the most violent corners of the Old World, where blood stains the grass and glory is earned through blows, four tournaments stand above all the rest. They are not mere competitions.
Here, the champions of the Chaos Cup, the survivors of the Dungeon Bowl, the titans of the Blood Bowl, and the chosen ones of the Spike! Magazine Trophy test more than just their skill: they stake their legacy.
It doesn’t matter the race, the god they pray to, or how many players fall along the way. Only the coaches who can master chaos, strategy, and brutality will claim a place among the immortals. Every tackle counts. Every touchdown is paid for in blood.
And only one will be remembered in the eternal chronicles as the champion of the four pillars of Blood Bowl.
DATE:
14/03/26
LOCATION:
(To be determined)
FORMAT:
4-player team tournament.
PRICE AND PAYMENT METHOD:
100€ per team, including food. When making the payment, please include player nicknames and NAF numbers. Payment via Bizum or bank transfer.
CONTACT:
Send email ( ferranolilop82gmail.com) or whatsapp (+34 627 970 915)
THINGS TO BRING:
Blood Bowl team
Passing template and bounce & scatter templates
Rulebook and any charts you think you might need
Charged phone with the tournament management app downloaded
Your own pitch to avoid potential issues
Blocking and scatter dice
DICE AND TOKENS:
All participants will receive a set of 6-sided dice, which will be mandatory for use, as well as a set of tokens.
REGISTRATION:
Registration period: Open until March 1st, 2025.
MANAGER AND DEADLINE:
The roster must be uploaded to the tournament manager (to be determined) by the deadline of March 7th.
MENU:
(To be determined)
FORMAT:
BB2025
TOURNAMENT TYPE: RESURRECTION MODE
The designed team starts the same in each round, no SPPs are earned, and all injuries, including death, are recovered for the next match. Undead, Necromantic, and Nurgle teams may raise a dead player, but they will lose them at the end of the match.
ROUNDS:
4 rounds will be played.
SCORING:
Individual scoring system: 7-3-0.
The squad scoring will be:
2 points for a win
1 point for a draw
0 points for a loss
SCHEDULE:
8:45 - 9:15: Player reception
9:15 – 11:15: First round
11:30 – 13:30: Second round
13:30 – 14:15: Lunch
14:15 – 16:15: Third round
16:30 – 18:30: Fourth round
19:00: Prize ceremony
IMPORTANT NOTE:
At the conclusion of each round, the organization will begin cutting matches from the last table upwards until reaching the first table to meet the established time limits. Turn equalization will occur if necessary to ensure matches finish on time. Each match will last 2 HOURS.
TEAM CREATION RULES:
Teams must have at least 11 players.
Primary skill costs 1 SPP and Secondary skills cost 2 SPP.
A maximum of 2 skills per player may be stacked, provided their combined total does not exceed 3 SPP.
A maximum of 4 elite skills of each can be choosen.
Elite skills are: Block, Dodge, Guard, and Mighty Blow.
TIER LIST
TIER 1 1025K 6 SPP
Amazon, Old World Alliance, Wood Elves, Dwarfs, Chaos Dwarfs, Underworld, Dark Elves, High Elves, Lizardmen and Norse.
TIER 2 1050K 8 SPP
Bretonnian, Elven Union, Skavens, Tomb Kings, Vampire, Orcs, Human, Imperial Nobility, Shambling Undead and Necromantic.
TIER 3 1075K 9 SPP
Black Orcs, Chaos Choosen, Chaos Renegades, Khorne and Nurgle.
TIER 4 1100K 10 SPP
Goblins, Halflings, Ogre, Snotlings and Gnomes.
ALLOWED INCENTIVES:
Halfling Master Chef 0-1 (300k, halfling for 100k)
Team Mascot (25k)
Coaching assistants and cheerleaders (10k)
Bloodweiser Kegs 0-2 (50k)
Bribes 0-3 (100k, Bribes and Corruption 50k)
Wandering Apothecary 0-2 (100k)
Morgue Assistant 0-1 (100k)
Plague Doctor 0-1 (100k)
Biased Referee (120k) or (Bribes and Corruption 80k)
Rotiuos Rookies (150k)
STAR PLAYERS:
Not allowed.
REFEREEING:
All players must keep in mind that the number one rule of the tournament is to have fun. The pursuit of "champions" is a by product of this, and what is truly sought is enjoyment of the game. The greatest source of friction tends to be the rules, so in case of doubt, the rules will be consulted. If the rulebook does not cover a particular situation, the tournament referees will always have the final word, and players must accept their decisions.
The duration of each match will be a maximum of two hours, with the organization having the option to extend the time if necessary, depending on the situation, circumstances, and if deemed appropriate. However, this will not be the general rule.
Players are expected to be punctual and attend the rounds set by the organization. A coach who fails to show up on time to play the match will incur the following penalties:
From 1 to 10 minutes late: No penalty.
From 10 to 15 minutes late: They lose the roll to start the match.
From 15 to 30 minutes late: They lose the roll to start the match, and they will also begin with a 0-1 disadvantage.
More than 30 minutes late: They lose the roll to start the match, and they will also begin with a 0-2 disadvantage.
It is the responsibility of the players to remember and manage the following situations:
Headbutt rolls, Really Stupid, Rooted…
Ensuring no illegal player placements or having more players than allowed on the pitch.
Whenever possible, the game will return to the point where a mistake was made within the same turn. However, if the situation is noticed after a touchdown has been scored and players are collecting their figures, the touchdown will be valid in all respects.
PRIZES
Blood Bowl for the champion team of the tournament.
Dungeon Bowl for the runner-up team.
Spike Trophy! for the team with the most touchdowns scored.
Chaos Cup for the team with the most casualties.
NAF CUP:
The tournament winners will also receive the NAF Cup.
TOURNAMENT RULES:
Each round will represent one of the great tournaments of the Old World.
ROUND 1: DUNGEON BOWL
The Dungeon Bowl is a tournament where strategy intertwines with magic and constant danger. Instead of an open field, teams face off in an underground playing field, a dark dungeon filled with traps and deadly surprises. Only the toughest and roughest teams from the Old World dare venture into its depths, willing to risk everything in a spectacle where survival itself is a victory.
Event: There is a chest hidden in each half of the field. Before kicking the ball but after placing the players, the location of the chest will be determined with a roll of (1D8+1D6). The first player to occupy that square will open the chest (if the square was already occupied, the player opens the chest automatically), finding the following by rolling 1D6.
1-2 It's a trap! Place the player stunned. No roll is required.
3 There is a helmet; the player gains Thick Skull until the end of the game.
4 There is chainmail; the player increases +1 AV until the end of the game.
5 There are steel toe boots. The player gains Dirty Player until the end of the match.
6 There is a dagger; the player gains Stab until the end of the match.
Also the floor is made of atrogranite, and every time a player falls due a failed go for it, they will have a +1 modifier to their armor roll. Additionally, trapdoors will be activated at all times.
Sponsor’s Gift: The College of Wizards sponsors the Dungeon Bowl and gifts all participating teams with the assistance of the Master Mage Horatio X. Schottenheim.
ROUND 2: SPIKE TROPHY!
One of the most glamorous trophies in the Old World is the unparalleled Spike! Trophy, a tournament organized by the famous Spike! Magazine. The best teams will travel ready to leave everything on the pitch —blood, teeth, and dignity included— in their quest for fame, glory, and immortal headlines.
Event: Two random players from each team have been selected to give an interview for Spike! Magazine. The coach of each team will decide which of the two players will grant the interview. The chosen player will not be available until the end of the first drive.
Sponsor’s Gift: Spike! Magazine sponsors the Spike Trophy! and gifts all teams with an Apothecary.
ROUND 3: CHAOS CUP
From the sewers of Imperial cities, the hovels of the green-skinned hordes, and the forgotten temples of forbidden gods, the dirtiest, most violent, and despicable teams of the Old World rise. Their destination is not just any stadium… but the frozen lands of Chaos, where ice is stained with blood and the Chaos gods watch every tackle with delight. There is no honor. There is no mercy. Only fangs, hidden blades, and corruption. Welcome to the Chaos Cup, where the rules are broken, bones too… and only the most cruel will survive.
Event: The Chaos Gods bestow their favor upon all teams. Every team will receive a mutation to assign to a random player (only for this game). This skill will be chosen once the player is drawn.
Sponsor’s Gift: Orcidas sponsors the Chaos Cup and gifts all teams with a Bribe to encourage violence.
ROUND 4: BLOOD BOWL
The most important and coveted trophy in the Old World needs no debate: the Blood Bowl Cup. It is contested in the majestic city of Altdorf, where legendary teams from all corners of the known world gather to compete on the greatest stage ever seen, where each match writes history and every tackle determines destinies. Here, it is not enough to be strong or fast; only those who endure the pressure, pain, and absolute brutality can raise the trophy that defines the eternal glory of Blood Bowl.
Event: The best players gather to compete for the Blood Bowl. The captain of each team (player chosen freely) will receive the Pro skill.
Sponsor’s Gift: Bloodweiser sponsors the Blood Bowl and gifts all teams a Bloodweiser Keg.