ITINERARY
18:30-19:20 - Kick-Off! Round One.
19:30-20:20 - Round Two
20:30-21:40 - Round Three
21:45-22:00 - Awards
RULES
The tournament will use the rules for Sevens as set out in Death Zone.
For clarification, the ball is a touchback if it goes behind the kicking team’s line of scrimmage (i.e., the space in the middle is legal for the ball to land).
The tournament is a resurrection format.
Turns may be limited to 2 minutes if needed. Coaches are responsible for timekeeping. If the timer runs out during your turn, end the currently activated player’s action and then end your turn.
ROSTER CREATION
All teams approved by the NAF are available for the Mayhem Bowl Sevens Tournament.
Coaches have 600,000 copper pieces to buy their team.
Inducements available for purchase include:
0-2 Bloodweiser Kegs (50k)
0-1 Desperate Measures (50k)
0-3 Bribes (100k)
0-1 Wandering Apothecaries (100k)
0-1 Mortuary Assistant (100k)
0-1 Plague Doctor (100k)
A team must have at least 7 players and cannot roster more than 11 players.
A maximum 4 “positionals” (any player whose availability is less than 0-12) can be rostered.
Re-rolls can be bought, but they cost double their starting amount (for example, a Human team must pay 100,000 copper pieces per reroll).
Once the team has been bought, the coach can assign a certain number of skills to players. Each coach may assign 3 skill points as follows:
Primary Skill*
1 Point
Secondary Skill*
2 Points
Super Skill
3 Points
* Excluding Super Skills
The following skills are Super Skills and cost 3 points:
Leader
Normal eligibility rules apply when selecting Super Skills.
No skill can be chosen more than twice. No player can have more than one additional skill.
SCORING
The first round of matches will be randomised. Each following round will be determined through the Swiss system of ranking.
Points are awarded for the following:
Win = 15 points.
Draw = 7 points.
Loss = 0 points.
Bonus points are awarded for Touchdowns and Casualties (incl. Fouls) to a maximum of 3 points each.
In the case of a tie, tiebreakers are as follows: Strength of Schedule/TD For/Cas For/TD Diff/Cas Diff. If there is still a tie, Nuffle (a coin toss) will determine the winner.
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