Generally, we are using Eurobowl 2025 ruleset.
Five games of Bloodbowl2020. 2-day team tournament. Resurrection format
Tournament schedule:
30.08.2025 – First day
9.30 - 10.00 - registration
10.00 - 12.30 - I round
12.30 - 13.30 - break
13.30 - 16.00 - II round
16.15 - 18.45 - III round
19.00 - afterparty
31.08.2025 – Second day
9.30 - 10.00 – open doors
10.00 - 12.30 - IV round
12.30 - 13.30 - break
13.30 - 16.00 - V round
16.15 – Rewards
STARTING GOLD AND STAR PLAYER POINT (SPP)
Tier 1: 1100k & 36 SPP
Tier 2: 1110k & 42 SPP
Tier 3: 1120k & 50 SPP
Tier 4: 1130k & 56 SPP
Tier 5: 1140k & 64 SPP
Tier 6: 1150k & 70 SPP
You can spend spp according to the rulebook, but no random skills or characteristic
improvements are allowed.
You are only allowed to take two extra skills on the same player.
You are only allowed to “stack” on 1 player for tier 1-2, 2 players for tier 3-4
and 3 players for tier 5-6.
Unspent gold and star player points are lost.
You have to field 11 players before hiring a star player.
You can’t choose more than 4 from the same skill while spending star player points.
If your team already has at least 4 from the same skill after buying your players
(including star players) but before spending your skill points you CAN’T have more
of that skill. i.e.: A dark elf coach bought 4 blitzers and 2 witch elfs, thus they can only give
out two more dodge before reaching the limit of 4 dodges total. Since they already have at
least 4 blocks on the roster they cannot give out any more.
You are not allowed to purchase bribes if your team adds either sneaky git or dirty player (or
a star player with one of those skills) to the roster.
OPTIONAL PACKS (MAY CHOOSE ONE)
A: “Quantity over quality”: you can exchange 2 spp for 10k gold up to 5 times (gaining you a
maximum of 50k gold for 10 spp)
B: “Training camp”: get extra 6 spp but you lose 30k gold. If you choose this pack, you are
only allowed to “stack” on 1 less player (f.e. High Elves only allowed to stack on 1 of their
players).
C: “Center of attention”: your team can hire star players but lose 8 spp for star players
costing up to 120k, 14 spp for star players costing 121-260k, 20 spp for star players costing
more than 260k.
BANNED STAR PLAYERS
The following star players are banned and cannot be hired by any team:
Morg, Griff, Skitter, Hakflem, Bomber, Cindy, Zzharg, Estelle, Dribl & Drull, Deeproot, Kreek,
Varag, Hthark. All almanac releases: Jordell, Anqi Panqi, Jeremiah, Swiftvine, Maple, Guffle.
TIERS
Tier1: Lizardmen, Shambling Undead, Dark Elves, Skaven, Amazons, Wood Elves
Tier2: Orc, Norse, Underworld Denizens, Vampire, Dwarves
Tier3: High Elves, Tomb Kings, Slann, Necromantic Horror, Humans
Tier4: Elven Union, Khorne, Old World Alliance, Imperial Nobility, Chaos Dwarves
Tier5: Black Orcs, Chaos Chosen, Chaos Renegades, Nurgle
Tier6: Goblins, Ogres, Halflings, Snotlings, Gnomes
LIST OF ELIGIBLE INDUCEMENTS
– Bloodweiser keg
– Mortuary assistant
– Plague doctor
– Wandering apothecary
– Team mascot
– Josef Bugman
– Bribe
– Master chef
– Riotous rookies
Before the match begins, one of the coach randomly select a stadium where they will play:
1-2 Colosseum - the stands are very close to the field, so when a player is pushed out, he automatically receives Badly Heart
3-4 Kaizer's Castle - Kaiser invites players to his castle, where they play on a field made of Dwarven astrogranite. Add +1 to armour and injury rolls.
5-6 Altar of the Gods - to get the ball, players on the Line of Scrimmage perform a sacred ritual: they try to tear each other's heads off. Before kick the ball each player on the Line of Scrimmage rolls a D6:
helmet:
1 - player is knocked out
2 - player receives the Bone-Head effect until the end of the drive (Bone-Head becomes Really Stupid; Really Stupid becomes... there is nothing worse)
3 - player stunned.
4 - player is knocked over.
5 - no effect
6 - player gets Frenzy until the end of the drive (if he already has Frenzy, then Piling On; if he already has both of these skills, then opponents should beware of this crazy guy).
GRAVEYARD WEATHER TABLE
2D6 Result:
2Angry Locals: An angry mob of locals has arrived at the stadium looking for the town Necromancer. Unable to find the fiend, they decide he's disguised himself as one of the players! Both coaches roll off. The coach that rolls the lowest randomly selects one of their players from among those on the pitch. That player is immediately removed from the pitch and placed in the Reserves box, where they will hide until the end of the game, or until this weather condition is replaced by another. If the roll-off results in a tie, do not roll again. Instead, both coaches must randomly select a player to hide from the locals. If this weather condition is rolled again, this process is repeated; the locals are nothing if not generous in their misplaced suspicion of the players!
3Fog: A real pea-souper has descended, reducing visibility to almost nothing! While the fog persists, only Quick pass or Short pass actions can be attempted and the number of squares a player can attempt to Rush is reduced by one (to a minimum of 1). Additionally, the referee is far less likely to spot any foul play that occurs. Whilst this weather condition is in effect, players cannot be Sent-off for committing a Foul, even if they roll a natural double on either the Armour roll or the Injury roll.
4‑10Perfect Conditions (well, almost): It's a bit gloomy, and there's a strong suggestion of faint voices whispering too quietly to be heard, but otherwise it's perfect Blood Bowl weather.
11Pouring Rain: A torrential downpour leaves the players soaked and the ball very slippery! Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass.
12Lightning: Thunder rumbles and the night sky is lit up by regular lightning strikes. At the end of every team turn, roll a D6. On a roll of 1, a single randomly selected player on the active team is struck by lightning and immediately Knocked Down. When a player is Knocked Down by lightning, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
#Euro25