TEAM BUILDING
You are given 1,150,000 gold pieces to build your team. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money.
The following inducements may be taken:
• Bloodweiser Keg
• Bribes
• GIANT Mercenary: Base Cost + 24spp
• Josef Bugman
• Master Chef
• Mortuary Assistant
• Plague Doctor
• Riotous Rookies
• Team Mascot
• WAAAGH Drummer
• Wandering Apothecary
Note: If you include a Star Player OR a Giant, you must have 11 players on your team BEFORE hiring them. Having 10 players plus a Star or GIANT is not allowed. Remember: You can not have the same Star Player as your opponent. EXCEPT SGT Edworc. If both of you attempt to field the same player, then that star player has swindled you both!! Neither of you can field them. Also, you cannot use Igors or Apothecaries on Star Players.
**All new star players from the Second Season Edition and subsequent Spike Journals will be allowed. Second Season Edition has given Star Players each their own "Special Rule". If you have a Star Player on your roster, you are expected to explain the "Special Rule" to your opponent. **
Tier 1 teams get 36 SPP to spend + 1 Star Player, No Mega-Stars:
Amazons, Dark Elves, Lizardmen, Shambling Undead, Skaven, Dwarves, Underworld Denizens, Wood Elves and Vampires
Tier 2 teams get 42 SPP to spend + 1 Star Player, No Mega-Stars:
Chaos Dwarves, Elven Union, High Elves, Humans, Necromantic, Orcs and Norse
Tier 3 teams get 50 SPP to spend + 1 Star Player, No Mega-Stars:
Chaos Chosen, Chaos Renegades, Khorne, Old World Alliance, and Tomb Kings
Tier 4 teams get 56 SPP to spend + 1 Star Player:
Gnomes, Imperial Nobility, Black Orcs, Nurgle, Slann and Snotlings
Tier 5 teams get 64 SPP to spend + 1 Star Player:
Goblin, Halfling and Ogre
Primary Skills are 6 SPP / Secondary Skills are 12 SPP. No Stat increases. Maximum four (4) of any skill type. You may put a second Primary skill on a player, but it counts as a Selected Primary Skill (may not put a Secondary Skill and Primary on one player - may not add skills to Star Players). A single player with TWO Primary Skills will cost 14 SPP.
Star Players - in addition to their hiring fee - stars will cost you an extra 12 SPP Due to popularity and market demand... MEGA STARS: Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strong Branch, Griff Oberwald, Hthark the Unstoppable, Morg n Thorg, Hackflem Skuttlespike, Kreek Rustgouger and Skitter Stab-Stab will cost 24 SPP (not 12) and ONLY 1 Mega Star is Allowed!!!
##Rounds- This is currently scheduled for 4 round event. If this event gets less than 16 players, we will run a 3 round tournament instead of 4 rounds.##
Tournament Schedule
8am – Registration Starts
815 – Registration Ends
830 – Round 1 (Random Pairings)
1045 – Break
1045 – Round 2 (Swiss Pairings)
100 – Lunch (One hour, please check with organizer for return time)
200 – Round 3 (Swiss Pairings)
430 – Round 4 (Swiss Pairings)
700 -Results/Awards
*If you feel as though your match is falling behind, it's recommended that coaches use the four-minute timer to help matches finish on time. If there are any concerns about time left in the round or using the four-minute rule, please ask for a REF or the TO to come to the table.*
DICE
• You must use the Artillery Bowl 2024/2025 Dice you received in your swag bag for ALL of your games and as NAF tournament guidelines dictate, Dice Sharing must be adhered to when requested by your opponent.
• If using dice cups ensure the dice tumble and are not slammed down.
HOME OF THE FIELD ARTILLERY
Around here the sound of Artillery is always shaking the pitch and bones of the players. The crowd loves it when a random round strays from its intended target to land on the field. Rumor says that some even bribe the Cannoneers to aim towards the pitch in hopes of helping their team. This is a sketchy proposal at best…
• Each coach may Call for Fire once per game.
• Your Forward Observers are not well trained or just might be drunk. Pick a square on the pitch (occupied or not) then scatter(D8x3) from that square.
• The round will then impact and explode. If the square is occupied, they will automatically be hit by the blast and placed prone. Roll a D6 for each player adjacent to the square the round hit, on a 4+ they are placed prone.
• For all players placed prone from the blast roll or hit by the initial round if already prone make an Armor Roll with +1.
• Unless the ball carrier is knocked down a turnover is not caused.
Artillery Bowl Star Player
Legend speaks of a Black Orc who stumbled into the Field Artillery school and loved it so much he stayed! He could hump rounds better than anyone the Drill Sergeants had ever seen and didn’t even mind that occasionally a runt got tossed too. The beast of an orc was so strong that they issued him a cannon and spotter of his own. Occasionally the roar of the crowd and a bit of gold entices him out of the field and off post into the blood bowl stadium. Never one to leave his cannon, he brings it onto the pitch to the cries of foul from his opponents. With some luck and a threatening glare, he can even convince the refs to look the other way, for a while.
WEATHER
Each table will roll its own weather.
#chaoscup