Link to complete ruleset--https://docs.google.com/document/d/1_dACSgn_a7tMvPnMpnJC_P4kygBxOe2Z/edit?usp=sharing&ouid=110597066663313909165&rtpof=true&sd=true
Team Roster
Resurrection tournament format
Swiss pairings after the first round
Any of the 30 NAF-approved teams
600,000 gp budget to purchase players, inducements, and skills, stunty teams have 650,000 gp. All player improvements (skills and ability score) are permitted (No skill and/or ability may be bought more than once, or more than one skill/ability bought for a single player.) Primary skills are 20K and Secondary skills are 40K. Ability prices: +1 AV is 10K, +1 MA/PA is 30K, +1 AG is 40K, and +1 ST is 80K.
Team Rerolls cost twice the normal amount (i.e. Human team reroll normally costs 50,000, in BB7s the team reroll costs 100,000)
A minimum of 7 players must be purchased, and a maximum of 11 players
No more than 4 “specialist” players (i.e., players with an availability less than 0-12)
Permitted inducements: Bribes, Wandering Apothecary, Bloodweiser Kegs, Igor, Halfling Chef, Assistant Coaches, Temporary Cheerleaders, Riotous Rookies
Before the first match, each coach will choose a random Wizard card. Each coach will be able to use the Wizard once during their game. Before the kick-off of the second game, each coach will trade their Wizard cards. This will be the new Wizard they can use during the second game. Before the kick-off of the third game, each coach will trade their card from the second game with their new third-game opponent. This is the Wizard they will be able to use for the third game.