Cost:
$15 Pre-Registration
$20 At the Door
Tournament Schedule
9:00 Registration Starts
9:30 Draft pods and draft order assigned
10:30 Draft ends
10:45 Round 1 begins
12:45 Round 1 ends
12:45 to13:30 Lunch Break
13:30 Round 2 begins
15:30 Round 2 ends
15:45 Round 3 begins
17:45 Round 3 ends
18:00 Results & Awards
What You Should Bring
• Your Dice (Including Block Dice)
• Miniatures will be provided (must be returned at the event conclusion)
Tournament Rules
All rulings from the current May 2024 FAQ will be in effect as seen here:
https://www.warhammer-community.com/wp-content/uploads/2017/11/P9GJXUTdGyGDeZkk.pdf
Tournament Attendance will be capped at 24
• Each match will roll their own weather.
• The standard Kick Off Chart will be used
• This will be a resurrection style tournament. (All injuries will be healed prior to the next match)
• No star player points will be accumulated or carried into the next match.
• We will be running 3 rounds of Swiss over one day.
• No Overtime will be played.
• We will be strictly enforcing a two hour time limit.
• Once Time has been called, the active coach may finish their current turn. Then, if the opposing coach kicked off that half they may complete a turn to give both teams equal time.
• Animosity will Affect the listed Race/Positionals Only
• Bloodlust will work as written
Draft Process
Coaches will randomly determine their draft position. Then, in order, each coach will select a player positional to add to there team from all player positionals remaining in the ‘Draft Pool’. Once each coach has made a selection, each coach will select another player from all player positionals remaining in the ‘Draft Pool’.
This process will continue until each coach has either passed the opportunity to draft, drafted 16 players, all positional choices have been exhausted, or if the only available players to draft would cause their total drafted player value to reach the 1,150,000 player total. Team must draft a minimum of 11 players.
The draft pool will consist of all player positionals on rosters printed in the Blood Bowl Second Season Rulebook and teams of legend as well as The Khorne Roster in Spike #13, the Norse Roster in Spike #14, the Amazon Roster in Spike #15, the Vampire Roster in Spike #16, the Gnome Roster in Spike #17, and the Chaos Dwarf Roster in Spike #18.
Positionals from The Simyin Team, Bretonians, the NAF Approved Slann and Khorne Daemons Will be added if attendance requires
Team Creation
After the draft, coaches will assemble a team using the positionals they drafted with a budget of 1,150,000 gold pieces. All drafted player positionals must be included in the final roster and all positionals are changed to 0-1.
In addition teams may purchase the following items with the listed costs:
0-8 Team Rerolls for 70,000gp Each
0-1 Apothecary for 50,000gp
0-12 Cheerleaders for 10,000gp Each
0-6 Assistant Coaches for 10,000gp Each
0-6 Dedicated Fans for 10,000gp Each
No other Inducements or players may be purchased
Player Advancements
Before beginning the first match. Teams will assign 4 Random Skills to players on their team (Using the rules on page 74 of the rulebook).
Three of these additional Skills must be Random Primary Skills. The 4th Skill may be a random primary or a random secondary
A player may be assigned a maximum of 1 skill.
Scoring
Matches will be scored as follows
• Win: 60 points
• Draw: 30 points
• Loss: 10 points
• Keeping it Close (Lose by 1 TD): 2 Points
• Out Injure Opponent by 1: 2 Points (Only Injuries that Would Generate SPP will Count)
• Out Injure Opponent by 2 or more: 5 Points (Only Injuries that Would Generate SPP will Count)
• Clear Pitch (only once per match): +5 points
• Out Score Opponent by 2: 2 Points
• Out Score Opponent by 3 or more: 5 Points
• Finish On Time: 3 Points
Awards
The following awards will be giving out at the event. We will be spreading the wealth for Trophy Prizes. A coach may only win one award. Tournament organizers reserve the right to adjust the awards based on previously explained reasons or extenuating circumstances.
• First Place (Most Total Points)
• Touch Down King (Highest Total touchdowns)
• Most Brutal (Highest Total Casualties)
For determining the final standing and crowning the Champion the following tiebreaker order will be used:
1. Coach Points
2. Opponents Total Points
3. Total Touchdowns x3 + Total Casualties x2
4. Best Team Name & Theme (as determined by the tournament organizer)
5. Net Touchdowns
6. Net Casualties
7. Public coin toss to determine the Three Die Brawl Champion
Sportsmanship Statement:
“We are here for the fun of the game. Sportsmanship is not encouraged from the coaches it is
required! Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating
and ridiculing your opponent while doing so is. Throwing Dice, miniatures, etc is poor sportsmanship
If You Have QUESTIONS Email us at iowabbcc.com or threedieblock@gmail.com and we will do our best to get you an answer!