Schedule:
9:30-10:00am Registration
10:00-10:15am Rules Explanations and Pairings
10:15-12:30pm Round 1
12:30-1:30pm Lunch
1:30-3:45pm Round 2
4:00-6:15pm Round 3
6:25pm Prizes
Painting
Teams are not required to be painted but the ability to easily tell positionals and player numbers apart is necessary.
Team Building
Coaches will have 1,100,000 gold to build their team.
Star Players: All coaches may roster 0-1 Star Players - excluding Megastars. (Griff Oberwald, Hakflem Skuttlespike, Morg ‘n’ Thorg, Deeproot Strongbranch, Kreek Rustgouger, Cindy Piewhistle, Bomber Dribblesnot.)
A Star may only be taken after a coach has rostered a minimum of 11 ‘regular’ players.
Skills
When building your team allocate:
Tier 1 - 3 x primary skills
Tier 2 - 4 x primary skills
Tier 3 - 4 x primary skills, 1 x secondary
One non-star player per team may take 2 primary skills
Tier 1: Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Shambling Undead, Skaven, Underworld Denizens, Wood Elf, Vampire
Tier 2: Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, High Elf, Human, Imperial Nobility, Khorne, Necromantic Horror, Old World Alliance, Slann, Tomb Kings
Tier 3: Goblin, Halfling, Nurgle, Ogre, Snotling, Gnomes
Inducements
Coaches may choose from the following options:
Bloodweiser Kegs: 0-2
Mortuary Assistant: 0-1
Part-time Assistant Coach: 0-3
Plague Doctor: 0-1
Temp Agency Cheerleader: 0-4
Wandering Apothecary: 0-1
Biased Referee: 0-1
Bribes: 0-3
Halfling Master Chef: 0-1
Riotous Rookies: 0-1
Wizard: 0-1
Scoring
After each game you will record the game results on the results form.
Win = 65
Loss = 0
Tie = 25
“Coaching Record:” Any ties in the standings for any award will be broken by TD Difference, and finally by Casualty Difference. If a tie still remains, then we will apply the below tie-breaker points.
“Blowout:” Won by 2+TDs = +5
“So close:” Lost by only 1TD = +5
“Crushed:” Caused 4+ Cas from non-weapon “Block” actions = +5
These bonus points will NOT be added to your overall total, and will be used only to break ties.
Forfeits
Should your opponent for any reason be unable to play during the allotted time (i.e. must leave early or arrives more than 30 minutes late), you will be awarded a win. If your game has begun, record the score and casualties as of the time the game ended, and the winner will receive bonus TDs to bring the game to a 2-point lead for the winner. The Casualty record will not be changed.
Timeout
If your game cannot be completed within the 2 hour time limit, then the game will be decided based on its current score. If you feel that at any time your opponent is “stalling,” then please let us know.