3 Rounds. 1.2M and 5 tiers with varied skills packages. No Star Players.
Heroic Inspiration:
Coaches roll 2d6 at the start of the match (one d6 each). For the remainder of the match each team assigns the following skills to a single player on their team based on which Star Player is in the stands inspiring the players on the field. These must be applied to a player that has not been given additional skills. Skills can not stack. So, for example, adding Mighty Blow (+1) to someone who already starts with Mighty Blow (+1) like a Shambling Undead Mummy does NOT result in Mighty Blow (+2).
2 - Morg ‘n’ Thorg: Mighty Blow (+1) and Thick Skull
3 - Helmut Wulf: Chainsaw and Secret Weapon
4 - Granshnak Blackhoof: Frenzy and Mighty Blow (+1)
5 - Count Luthor Von Drakenborg: Hypnotic Gaze and Sidestep
6 - Griff Oberwald: Dodge and Fend
7 - Lord Borak the Despoiler: Dirty Player (+1) and Sneaky Git
8 - Varag Ghoulchewer: Block and Mighty Blow (+1)
9 - Eldril Sidewinder: Hypnotic Gaze and Nerves of Steel
10 - Puggy Baconbreath: Always Hungry, Block, and Dodge
11 - Bomber Dribblesnot: Bombardier and Secret Weapon
12 - Grim Ironjaw: Block and Dauntless
Full rules in the PDF or at the Google Doc link.
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